Brain-computer interface prototype to support upper limb rehabilitation processes in the human body (original) (raw)

The high potential for creating brain-computer interfaces (BCIs) and video games for upper limb rehabilitation has been demonstrated in recent years. In this work, we describe the implementation of a prototype BCI with feedback based on a virtual environment to control the lateral movement of a character by predicting the subject’s motor intention. The electroencephalographic signals were processed employing a Finite Impulse Response (FIR) filter, Common Spatial Patterns (CSP), and Linear Discriminant Analysis (LDA). Also, a video game was used as a virtual environment, which was written in C# on the Unity3D platform. The test results showed that the prototype implemented based on electroencephalographic signal acquisition has the potential to take on real-time applications such as avatar control or assistive devices, obtaining a maximum control time of 65 s. In addition, it was noticed that the feedback in an interface plays a crucial role, since it helps the person not only to fee...