IMPLEMENTACIÓN DE LA GAMIFICACIÓN EN 5° GRADO DE PRIMARIA PARA LA ENSEÑANZA DEL INGLÉS COMO LENGUA EXTRANJERA PERFORMING GAMIFICATION IN A 5 TH GRADE GROUP OF ELEMENTARY SCHOOL TO TEACH ENGLISH AS A FOREIGN LANGUAGE (original) (raw)

2024, TLATEMOANI Revista Académica de Investigación

This research deals with implementing Gamification in a classroom at the José Ma. Morelos y Pavón Public Primary School, to support the practice of the foreign language (English) in the classroom. It was carried out under a quantitative investigation to obtain the number of the level of acceptance of the students for the implementation of the Gamification method, which helps them consolidate the contents seen in class. The students were experiencing various activities that were generally not carried out in a traditional class. However, in a language class, games are played more commonly than in other classes, since vocabulary games, sentence competitions, etc. However, using games alone does not refer to Gamification as such. Gamification requires systematization in the organization, class planning, design of materials, and use of technologies, if possible, to support activities, but above all, in a system of rewards and benefits that motivates students, not only for the fact of winning games. In this way, students not only engage in isolation in games designed for learning but also carry out a process in which they are integrated into teams or work groups, which are required to follow a script, script, or story that will solve various challenges or activities that lead them to the acquisition of knowledge of English in a different way than a traditional language class. This study showed that the students accepted gamification with pleasure according to the criteria mentioned below.