Accurate Shadows by Depth Complexity Sampling (original) (raw)

Fast Accurate Soft Shadows with Adaptive Light Source Sampling

Oliver Mattausch

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Approximate Soft Shadows

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Interactive Shadow Generation in Complex Environments

Avneesh Sud

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Lazy visibility evaluation for exact soft shadows

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Layered occlusion map for soft shadow generation

Kien Nguyen

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Soft shadow volumes for ray tracing

Ulf Assarsson

ACM Transactions on Graphics, 2005

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Real-time soft shadows with shadow accumulation

Laszlo Szirmay-Kalos

Short Paper Eurographics, 2006

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Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps

Ulf Assarsson

Computer Graphics Forum, 2008

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Imperfect shadow maps for efficient computation of indirect illumination

Min H. Kim

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Rendering Soft Shadows using Multilayered Shadow Fins

Shi-min Hu

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High-Quality Adaptive Soft Shadow Mapping

Mathias Paulin, Gael Guennebaud, Loic Barthe

Computer Graphics Forum, 2007

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Boundary correct real-time soft shadows

Bjarke Jakobsen

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Soft shadow maps for linear lights

Wolfgang Heidrich

2000

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Soft Shadows From Extended Light Sources With Penumbra Deep Shadow Maps

Eric Paquette, Pierre Poulin

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Axis-aligned filtering for interactive sampled soft shadows

Brandon Wang

ACM Transactions on Graphics, 2012

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A fast shadow algorithm for area light sources using backprojection

George Drettakis

Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94, 1994

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An Efficient Soft Shadow Mapping for Area Lights in Various Shapes and Colors

Kyoungsu Oh

IEICE Transactions on Information and Systems, 2017

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Fast Precomputed Ambient Occlusion for Proximity Shadows

Ulf Assarsson

Journal of Graphics, GPU, and Game Tools, 2007

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Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges

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