Experiential Design: Findings from Designing Engaging Interactive Environments (original) (raw)

Real life experiences with experience design

2006

Abstract Experience Design is an emergent field of study, and various approaches to the field abound. In this paper, we take a pragmatic approach to identifying key aspects of an experience design process, by reporting on a project involving the design of experience-oriented applications of interactive technologies for knowledge dissemination and marketing, in cooperation with public institutions and businesses.

Designing for Engaging Experiences

Nordes 2009: Engaging Artifacts, 2009

WORKSHOP Leaders: David Browning, Discipline of IT, JCU, Townsville, Australia Mads Bodker, Center for Applied ICT, Copenhagen, Denmark Marlyn van Erp, hAAi, Rotterdam, Netherlands Nicola Bidwell, ICT4D, UCT, Cape Town, South Africa Truna Aka J. Turner, CRC for Interaction Design. QUT (Brisbane), QLD AU, Australia, truna@acid.net.au Email: david.browning@jcu.edu.au, mb.caict@cbs.dk, marlyn.van.erp@haai.nl, truna@acid.net.au, Description: This full day workshop explores how insights from artefacts, created during data collecting and analysis, are translated into prototypes. It is particularly concerned with getting closer to people’s experience of shaping a design space. The workshop draws inspiration from data-products resulting from interactions in specific places with the intention of supporting both those who work with integrating understandings of such experiences into design and those interested in the way material provokes ideas and inspiration for design.

Experience Design Methodology: The Four Questions

Academic Exchange Quarterly, 2006

An approach to developing a research method course for user experience design is discussed. The interplay between objective scientific study and interpretive humanistic inquiry is readily seen in this emergent field. A framework based on four paradigmatic questions is developed. Experience design is explored in relationship to experiments, surveys, qualitative descriptive inquiry, and rhetorical research. Students learn that research questions drive the choice of methodologies and methods. The key is for students to gain the skills to apply the correct methodologies to the design situation.

Visitors’ Interaction in an Experiential Designed Environment: A Case Study of a Multimedia Gallery

Wacana Seni Journal of Arts Discourse

Currently, there has been a shift in the built environment in creating engaging exhibition spaces such as museums and galleries. This is a challenge nowadays as the creation of digital exhibition spaces depend largely on technological content and devices. Issues arise where visitors may not perceive the intended environment. It is seen that this sense of change needs further study on visitors’ perception and behaviour as users of the space. Experiential design deals with human interaction with the built environment. The objective of this study is to observe how visitors’ behaviour and interaction are influenced by the experiential design concept. A case study is conducted at a local gallery with selected visitor profile of young adults and adults with art and design background. The investigation is done based on the case study guideline, mapping out setting, and timing and tracking observation method to gauge visitors’ perception and action in a multimedia gallery. Eighty visitors w...

Experience-based Designing (XbD): A human science framework for staging engagement, participation and collaboration between researchers, participants and industrial stakeholders

Being located within an engineering (natural sciences) faculty is an odd situation for a team of designers with a primarily Human science background to be in, but it has provided some unique opportunities for HCI research. This paper presents practical learning's and experiences from diverse empirical studies; describing some of the ways our group has and is still wrestling with a developing framework for collaboration between the many stakeholders that are essential to the HCI/Design process. We see these 'stakeholders' as the researchers who conduct the research; the participants (users if you like) who experience HC technologies and the various corporate entities responsible for building these technologies for participants. The framework mentioned above has been designed in such a way as to allow deep understandings of the interaction experience to emerge in each of the stakeholders, as well as to be applied in practical ways during the process. We refer to this proce...