Video Conferencing: Infrastructures, Practices, Aesthetics (original) (raw)
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Live videoconferencing has become an integral part of international virtual learning and working with professionals, educators and students using online meetings to enhance their collaboration from different parts of the world. This paper explores the visualization of a set of different online meetings produced by the FlashMeeting™ videoconferencing system. Our polar area visualization analysis reveals interesting patterns in participant dominance in online meetings: seminars, interviews, moderated project meetings, peer-to-peer meetings, web-casts and video lectures. Visualizing patterns in the use of foreground and background communication channels is a promising way to help us to start to explore individual user roles in different communities and in different meeting types.
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Through a detailed account of the history of online chat devices, this article shows the emergence, over time, of two distinct interactional formats underlying these social media. They may be captured by two generic metaphors of synchrony: conference (a gathering in a virtual place where unfocused interactions and group sociability occur) and copresence (where practices are centered on the sustainment of contact between individuals who know each other). Internet Relay Chat (IRC) appears as the archetype of the conference format. This notion of chat involves the existence of a relatively persistent shared space—conjured up by various specific metaphors: room, channel, and so on—inside which users get together and through which they are able to find other users, with whom they may weave electronic social ties that may possibly lead to offline relationships. The other format is associated with instant messaging (IM) devices, on the model of “ICQ” software. Although there seems to be a decline in interest for devices based on the former format, those based on the latter benefit from a growing popularity, possibly indicating deeper sociological implications.
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Computer-Supported Co-operative Work, Trends in …, 1999
Distributed organizations, with distributed cooperative work, are a fact of life. How can new technologies help? Distributed video is an appealing choice, carrying more contextual information than voice alone and, arguably, better at conveying subtle cues, such as the emotional states. Although new commercial systems are being introduced, they focus primarily on providing new technology. Most are based on relatively simple extensions of two existing models of communication: formal meetings become videoconferences and telephones become videophones. However, research in computer-supported cooperative work has tried to emphasize the user, with models based on Shared Workspaces (to support shared work on a common task), Coordinated Communication (to support structured communication to serve a specified purpose), and Informal Interaction (to support informal, unplanned and unstructured interactions). Although mediaspaces can incorporate all three, they emphasize informal communication, providing people working together at a distance with interactions that they take for granted when they are co-located. This chapter describes some of the pioneering work in media spaces, with more detailed descriptions of our own work at Rank Xerox EuroPARC (RAVE for our own use in the laboratory and WAVE, to support engineers working collaboratively between facilities in England and the Netherlands), concluding with a discussion of the technical, user interface and social issues involved in designing media spaces.
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The most significant feature of cyberspace is that it is a shared artificial space--a social space. As more human interaction takes place in this space of electronic connectivity, we should expect to see more of the everyday phenomena of social interaction reproduced. Conversations must be initiated, their agendas negotiated, and their termination agreed upon. Participants must achieve their conversational goals while maintaining their status and without giving risking offense to the status of their coparticipants. Shared meanings ...
Interaction Management Strategies on IRC and Virtual Chat Rooms
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Internet Relay Chat (IRC) is an electronic medium that combines orthographic form with real time, synchronous transmission in an unregulated global multi-user environment. The orthographic letters mediate the interaction in that users can only access the IRC session through reading and writing; they have no access to any visual representations at all. In addition to all the characteristics that IRC has, the 3-D virtual environment supports users with three-dimensional graphics that represent an individual through the use of an avatar in a virtual environment. This research examines the extent to which 3-D virtual chat differs from text-only IRC chat, and proposes an explanatory framework for 3-D chat for interaction management. The interaction management strategies found in the data have been categorized under a single general heading: opening phase and invitation. These phases are discussed in terms of their similarities and differences to IRC; the functions they appear to serve ar...