A Strategy for Information Presentation in Spoken Dialog Systems (original) (raw)

In spoken dialog systems, information must be presented sequentially, making it difficult to quickly browse through a large number of options. Recent studies have shown that user satisfaction is negatively correlated with dialog duration, suggesting that systems should be designed to maximize the efficiency of the interactions. Analysis of the logs of 2000 dialogs between users and nine different dialog systems reveals that a large percentage of the time is spent on the information presentation phase, and thus there is potentially a large pay-off to be gained from optimizing information presentation in spoken dialog systems. This article proposes a method that improves the efficiency of coping with large numbers of diverse options by selecting options and then structuring them based on a model of the user’s preferences. This enables the dialog system to automatically determine trade-offs between alternative options that are relevant to the user and present these trade-offs explicitly. Multiple attractive options are thereby structured such that the user can gradually refine her request to find the optimal trade-off. To evaluate and challenge our approach, we conducted a series of experiments that test the effectiveness of the proposed strategy. Experimental results show that basing the content structuring and content selection process on a user model increases the efficiency and effective- ness of the user’s interaction. Users complete their tasks more successfully and more quickly. Furthermore, user surveys revealed that participants found that the user-model based system presents complex trade-offs understandably and increases overall user satisfaction. The experiments also indicate that presenting users with a brief overview of options that do not fit their requirements significantly improves the user’s overview of available options, also making them feel more confident in having been presented with all relevant options.

Evaluating information presentation strategies for spoken dialogue systems

2009

A common task for spoken dialogue systems (SDS) is to help users select a suitable option (e.g., flight, hotel, restaurant) from the set of options available. When the number of options is small, they can simply be presented sequentially. However, as the number of options increases, the system must have strategies for helping users browse the space of available options. In this thesis, I compare two approaches to information presentation in SDS: (1) the summarize and refine (SR) approach (Polifroni et al., 2003; Polifroni, 2008) in which the summaries are generated by clustering the options based on attributes that lead to the smallest number of clusters, and (2) the user-model based summarize and refine (UMSR) approach (Demberg, 2005; Demberg and Moore, 2006) which employs a user model to cluster options based on attributes that are relevant to the user and uses coherence markers (e.g., connectives, discourse cues, adverbials) to highlight the trade-offs among the presented items. ...

Modeling spoken decision support dialogue and optimization of its dialogue strategy

ACM Transactions on Speech and Language Processing, 2011

This article presents a user model for user simulation and a system state representation in spoken decision support dialogue systems. When selecting from a group of alternatives, users apply different decision-making criteria with different priorities. At the beginning of the dialogue, however, users often do not have a definite goal or criteria in which they place value, thus they can learn about new features while interacting with the system and accordingly create new criteria. In this article, we present a user model and dialogue state representation that accommodate these patterns by considering the user's knowledge and preferences. To estimate the parameters used in the user model, we implemented a trial sightseeing guidance system, collected dialogue data, and trained a user simulator. Since the user parameters are not observable from the system, the dialogue is modeled as a partially observable Markov decision process (POMDP), and a dialogue state representation was intro...

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