Cloudcommuting: Games, Interaction, and Learning (original) (raw)
This paper discusses the design, process, and results of an experimental workshop with mid-school students that introduced the theory, underlying technologies, and operational challenges of smart urban systems. Students brainstormed ideas of how to use electronics, interaction design and game theory to make bike- sharing systems that incentivize users to rebalance bikes through rewards/penalties. Furthermore they tested their ideas by collaboratively designing, prototyping, and playing an interactive board game implementing both theory and technology. Through their game students explored questions such as: how can we create coordinated behavior from self-interested players? How and when can the game reach a sustainable equilibrium? In what other systems can we apply similar concepts?