Strength and variability of the backscroll illusion (original) (raw)

Motion Illusion in Video Images of Human Movement

Lecture Notes in Computer Science, 2005

We found a novel motion illusion; when a video clip presents a moving person, the background image appears to move incorrectly. We investigated this illusion with psychophysical experiments using a movie display that consisted of a human figure and a vertical grating pattern. The grating periodically reversed its light-dark phase so that it was ambiguous in terms of motion directions. However, when the human figure presented a walking gait in front of the grating, the grating appears to move in the opposite direction of her/his locomotion. This illusion suggests that human movements modulate perception of video images, and that creators of entertainment images need to pay attention to background images in videos used in animation and computer graphics.

A slowly moving foreground can capture an observer's self-motion - a report of a new motion illusion: inverted vection

2000

We investigated interactions between foreground and background stimuli during visually induced perception of self-motion (vection) by using a stimulus composed of orthogonally moving random-dot patterns. The results indicated that, when the foreground moves with a slower speed, a self-motion sensation with a component in the same direction as the foreground is induced. We named this novel component of self-motion perception "inverted vection." The robustness of inverted vection was confirmed using various measures of self-motion sensation and under different stimulus conditions. The mechanism underlying inverted vection is discussed with regard to potentially relevant factors, such as relative motion between the foreground and background, and the interaction between the mis-registration of eye-movement information and self-motion perception.

Influence of Background Patterns in the Reverse Perspective Illusion

i-Perception, 2011

The reverse perspective (RP) illusion is classified as a motion illusion due to inverted depth perception, similar to the Mach book and hollow mask illusions. Distortional motion of a rigid object surface is observed when an observer moves in front of the object which has a texture pattern giving inverted perspective cues (RP object). In this research, we studied the influence of the background pattern of the RP objects on the strength of the illusion. To perform quantitative evaluation, a stereo computer-graphics technique was used. Computer generated right-and left-eye images of an RP object were shown separately to the subjects' eyes through a haploscope. Using a computer key board, they adjusted the binocular disparity of the stereo images so that depth inversion due to the surface texture occurs. We evaluated the strength of the illusion by the critical value of the disparity and found that the background texture is an important factor determining the strength of the RP illusion. Especially, the texture in the horizontal direction creates stronger depth inversion effect compared to the vertical pattern. Using our experimental system, the influences of various pictorial cues on the RP illusion can be studied quantitatively.

Perception of motion direction in luminance- and contrast-defined reversed-phi motion sequences

Nonlinear processing can be used to recover the motion of contrast modulations of binary noise patterns. A nonlinear stage has also been proposed to explain the perception of forward motion in motion sequences which typically elicit reversed-phi. We examined perceived direction of motion for stimuli in which these reversed motion sequences were used to modulate the contrast of binary noise patterns. A percept of forward motion could be elicted by both luminance-defined and contrast-defined stimuli. The perceived direction of motion seen in the contrast-defined stimuli showed a profound carrier dependency. The replacement of a static carrier by a dynamic carrier can reverse the perceived direction of motion. Forward motion was never seen with dynamic carriers. For luminance- and contrast-defined patterns the reversed motion percept increasingly dominated, with increases in the spatial frequency and temporal frequency of the modulation. Differences in the patterns of responses to the two stimuli over spatial and temporal frequency were abolished by the addition of noise to the luminance-defined stimulus. These data suggest the possibility that a single mechanism may mediate the perception of luminance- and contrast-defined motion.

An illusion of relative motion dependent upon spatial frequency and orientation

Vision Research, 1995

Observers scanned a stationary pattern comprising a tilted sine-wave grating completely surrounding another grating of similar spatial frequency but tilted in the opposite direction . They reported an illusory "sliding" motion of the inset grating with respect to the surround grating and the effect was clearly strongest for angles between the gratings of less than 60 ° and for spatial frequencies between 6-11 cpd. In a second experiment, a similar pattern was moved (2.0 deg/sec) either up or down for a presentation time of 167 msec. Simultaneously, the inset grating was drifted at different speeds in each of its two directions. Using the method of constant stimuli, it was shown that the relative motion illusion could be cancelled by physically drifting the grating in the opposite direction to the illusory movement. The illusion arises because there is a failure to integrate two motion signals into the single motion vector which characterises rigid motion.

New Motion Illusion Caused by Pictorial Motion Lines

Experimental Psychology, 2008

Motion lines (MLs) are a pictorial technique used to represent object movement in a still picture. This study explored how MLs contribute to motion perception. In Experiment 1, we reported the creation of a motion illusion caused by MLs: random displacements of objects with MLs on each frame were perceived as unidirectional global motion along the pictorial motion direction implied by MLs. In Experiment 2, we showed that the illusory global motion in the peripheral visual field captured the perceived motion direction of random displacement of objects without MLs in the central visual field, and confirmed that the results in Experiment 1 did not stem simply from response bias, but resulted from perceptual processing. In Experiment 3, we showed that the spatial arrangement of orientation information rather than ML length is important for the illusory global motion. Our results indicate that the ML effect is based on perceptual processing rather than response bias, and that comparison ...

Inverting the Facing-the-Viewer Bias for Biological Motion Stimuli

i-Perception, 2018

Depth-ambiguous point-light walkers are most frequently seen as facing-the-viewer (FTV). It has been argued that the FTV bias depends on recognising the stimulus as a person. Accordingly, reducing the social relevance of biological motion by presenting stimuli upside down has been shown to reduce FTV bias. Here, we replicated the experiment that reported this finding and added stick figure walkers to the task in order to assess the effect of explicit shape information on facing bias for inverted figures. We measured the FTV bias for upright and inverted stick figure walkers and point-light walkers presented in different azimuth orientations. Inversion of the stimuli did not reduce facing direction judgements to chance levels. In fact, we observed a significant facing away bias in the inverted stimulus conditions. In addition, we found no difference in the pattern of data between stick figure and point-light walkers. Although the results are broadly consistent with previous findings, we do not conclude that inverting biological motion simply negates the FTV bias; rather, inversion causes stimuli to be seen facing away from the viewer more often than not. The results support the interpretation that primarily low-level visual processes are responsible for the biases produced by both upright and inverted stimuli.

Two motion perception mechanisms revealed through distance-driven reversal of apparent motion

Proceedings of the National Academy of Sciences, 1989

We demonstrate two kinds of visual stimuli that exhibit motion in one direction when viewed from near and in the opposite direction from afar. These striking reversals occur because each kind of stimulus is constructed to simultaneously activate two different mechanisms: a short-range mechanism that computes motion from space-time correspondences in stimulus luminance and a long-range mechanism in which motion computations are performed, instead, on stimulus contrast that has been full-wave rectified (e.g., on the absolute value of contrast).

Backward position shift in apparent motion

Journal of Vision, 2014

We investigated the perceived position of visual targets in apparent motion. A disc moved horizontally through three positions from À108 to þ108 in the far periphery (208 above fixation), generating a compelling impression of apparent motion. In the first experiment, observers compared the position of the middle of the three discs to a subsequently presented reference. Unexpectedly, observers judged its position to be shifted backward, in the direction opposite that of the motion. We then tested the middle disc in sequences of 3, 5, and 7 discs, each covering the same spatial and temporal extents (similar speeds). The backwards shift was only found for the three-disc sequence. With the extra discs approaching more continuous motion, the perceived shift was in the same direction as the apparent motion. Finally, using a localization task with constant static references, we measured the position shifts of all the disc locations for two-disc, three-disc and four-disc apparent motion sequences. The backward shift was found for the second location of all sequences. We suggest that the backward shift of the second element along an apparent motion path is due to an attraction effect induced by the initial point of the motion.