Video Games in the English as a Foreign Language Classroom (original) (raw)
The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the center of a course curriculum. In order to improve the English listening ability of foreign language learners in Taiwan, two types of lessons were developed for America’s Army, a free-for-download FPS military game. The current study compared different factors that contribute to the possible success of lessons that use video games as their core material. A deeper impression of the feasibility of using in-game dialogue for language learning was. Assessment of listening comprehension was conducted in pre- and post-tests. The study shows students feel they can learn English through a course that uses computer games and gives directions for further research. Keywords: EFL, video games, computer games, language learning, ESL Anderson, T. A. F., Reynolds, B. L., Yeh, X.-P., & Huang, G.-Z. (2008). Video Games in the English as a Foreign Language Classroom. Proc. of Digital Games and Intelligent Toys Based Education, 2008 Second IEEE International Conference on (pp. 188-192). Banff: IEEE Conference Proceedings.