The iconoclasm of technological realism: the research behind “Unpainted Undrawn” and “Arnulf Rainer for Digital Performers” (original) (raw)

2016 - Archiving and Questioning Immateriality: Proceedings of the 5th Computer Art Congress

Everardo Reyes, Pierre Châtel, Khaldoun Zreik, frank dufour, Nina van Doren, Pilar Rosado Rodrigo, Maria Giulia Dondero, Eva Figueras Ferrer, k badni, Gabriel Pareyon, Federico A Garrido, Gabriela Aceves Sepúlveda, Alexandre Michaan

Art Inside Technology

Philosophy of Engineering and Technology, 2020

First, technologies (photography, tape recorder, telephone, radio, television) and, afterwards, neo-technologies (total digitalisation, Internet, mobile phones) have created the conditions for overcoming the arts towards what the author calls "technological sublime". Within this new dimension, not only the category of art reaches its own decline, but the very aesthetic dimension experiences a profound transformation of its own essence, exercising its ancient function and, yet, at the same time, assuming a novel anthropological character. The author supports his thesis by founding it, as he has always done before, on the works of a certain number of artists, whom he considers as the most meaningful of our age.

Through the Screen Darkly? Enchantment in Digital Art

Acta Universitas Sapientiae, Film and Media Studies, 26, 2024

The phrase in the title, borrowed from Paul (1 Corinthians 13:12), though used in a twisted form, suggests interest of new media in faith-based art, and leads to the question of whether and how such applications work in that specific context; also, if they do, then how they contribute to the spiritual and religious experience. Our media world is "the shelter where the vast majority of those of us who live in the West dwell and from which we draw the material out of which we make sense of our lives," Cobb (2005) claims. Accordingly, as part of our world, the rise of digital art has also become common in faith-based (spiritual and religious) art. This phenomenon has been addressed in international theory, including studies of the post-secular age and (re)enchantment, as well as in theory combined with curatorial practice (e.g., Groys and Weibel 2011). The paper pays special attention to the practices of Central European artists.

Screens: Virtual Material

2017

This publication accompanies the exhibition Screens: Virtual Material, on view at deCordova Sculpture and Museum. from Oct 06, 2017 - Mar 18, 2018. Exhibition summary: From iPhones to televisions to electronic billboards, screens saturate our daily lives. We stare at, touch, and communicate through their luminous surfaces. Yet we often overlook the powerful ways they shape our vision, behavior, and beliefs. Beyond their familiar functions, screens can be seductive barriers, conveying confinement and intimacy in equal measure. They mark thresholds between private and public spaces, or divide sacred and profane realms. They also translate the three-dimensional physical world into flattened and fractured picture planes. This exhibition addresses these and related ideas through the work of six leading contemporary artists: Brian Bress, Marta Chilindron, Liza Lou, Matt Saunders, Josh Tonsfeldt, and Penelope Umbrico. In their sculptures and multi-media installations, the screen is both the primary artistic medium and the conceptual focus. From glittering metal fences to deconstructed television monitors, the various types of screens shown here are unexpected and interactive, and invite new ways of considering this crucial boundary between our virtual and material worlds.

30 Years after Les Immatériaux - Art, Science and Theory

2015

In 1985, the French philosopher Jean-François Lyotard curated a groundbreaking exhibition called Les Immatériaux at the Centre Pompidou in Paris. The exhibition showed how telecommunication technologies were beginning to impact every aspect of life. At the same time, it was a material demonstration of what Lyotard called the post-modern condition. This book features a previously unpublished report by Jean-François Lyotard on the conception of Les Immatériaux and its relation to postmodernity. Reviewing the historical significance of the exhibition, his text is accompanied by twelve contemporary meditations. The philosophers, art historians, and artists analyse this important moment in the history of media and theory, and reflect on the new material conditions brought about by digital technologies in the last 30 years. Texts by Daniel Birnbaum, Jean-Louis Boissier, Andreas Broeckmann, Thierry Dufrêne, Francesca Gallo, Charlie Gere, Antony Hudek, Yuk Hui, Jean-François Lyotard, Robin Mackay, Anne Elisabeth Sejten, Bernard Stiegler, and Sven-Olov Wallenstein.

Digital Materialities

Digital Materialities - with Dinah Tetteh and Anca Birzescu Forthcoming in MATTER, Macmillan Interdisciplinary Handbooks: Gender edited by Stacy Alaimo ____ This chapter examines how the digital (wireless, Internet, computer, and mostly screen-based technologies) and the material (three-dimensional objects we touch, feel, and smell every day) come together in what can be termed digital materialities. Matter is often defined as the substance of physical objects with which we interact. An assumption is made about what physical matter is and about the nature of touching and feeling in defining such matter [three dimensionality of physical matter and the invisibility of the screen and technology for digital access as material]. The digital is defined as that with which we interact onscreen—the visual, the discursive, the coded interface (although, in actuality, these digital interfaces are also produced through material infrastructures). This complexity of the relationship between the digital and material therefore is reduced to a mutually exclusive binary between the " digital " (assumed to be non-physical and located in the audiovisual) and the " material. " The examples given here approach the idea of materiality as based in the act of doing – of everyday practice both in relation to digital space and analogue physical place. Thus materiality in this chapter is defined as more than the substance of the physical objects around us that we touch and feel. Materiality is far more complex than the division between tactile physical matter and digital code or visual image and written discourse suggests. Dividing the " digital " from the " material " into discrete, mutually exclusive categories is fairly difficult when we think about our everyday activities. Thus the examples used in this chapter draw on two different definitions of materiality. The first example engages the issue of tactility and the digitizing of physical objects;

Media-as-things: The Intensified Materiality of Degenerated Images

Metacritic Journal, 2021

This paper adopts an art-based research model to investigate how media objects as entangled material agencies can become co-creators with artists and condition the viewers' memory and imagination. My work Recycled Series, among other artists’ work, are the subjects of this analysis. All these works involve images that are degenerated with a copy machine. The degenerated images lose coherence and become forms of ruins that the copier builds. Drawing from theories of things (Brown; Harman; Shaviro), I examine these works as examples of “media-as-things” to show when media is misused, the potential of media can be revealed. I place these works in the context of “broken-tech art” (Boym) and “haptic visuality” (Marks). I argue that these images determine a different object-subject relationship for their audience and their “thingness,” which is intensified through degeneration effects, becomes a major factor in their aesthetic reception.

Discussing five issues of post-material art

Technoetic Arts, 2016

The classification presented here will condense into five categories the adjectives, concepts, artworks and topics of discussion that are related to ‘post-materiality’, understood here to mean those art practices that are related to artistic physicality in some shifted way by being objectless artworks or works beyond physicality. I present several elements that are related to the history and theoretical background of this question. The immateriality, dematerialization and non-materiality of art will be considered in the context of digital art and culture. We can follow artistic concepts related to immateriality in the late 1950s, discussions on dematerialization of art in the late 1960s and the appearance of ‘immateriality’ in the 1980s. ‘Immateriality’ emerges again in the early 1990s, this time in association with the digital environ- ment, and has remained a much-discussed term and more of a metaphor up to the present since so-called immaterial digital art is in fact a labour-intensive and mate- rial-intensive sphere. In observing the experimental and theoretical activity around artistic technologies over the past 50 years, it is possible to discern two directions: first, dematerialization in the context of non-technological art, and second, immate- rialization of the art object in the context of technological art.

Sensual Alterity of Digital Objects

2016

This thesis hypothesizes ways in which contemporary theory constructs sensual qualities in digital objects. I disrupt the common epistemological understandings of objects to describe what constitutes a sensual alterity. The sensible object is defined to be something more than representing a real object. This thesis expands upon demonstration files available in breve, an open-source, multi-agent simulation software. The digital object substructure is unpacked through the lenses of theorists Karan Barad and Graham Harman. I negotiate digital bodies as vertices and attributes to be ontologically stable. I formulate rasterization (transferring vector to pixel visualization) to be a model of the intra-actions (assemblage of causal forces) of agential separability (practice of mattering) showcasing the apparatus as inexhaustible in its penetrative cut. I explore this sensual exteriority and apply the apparatus of touch to indicate the capacity of digital objects to experience otherness, o...

Virtual Loops: Deconstructing Painting to Explore the Aesthetics of Mediation

2021

This thesis document outlines the key concepts and research practices I undertook to explore the aesthetics of mediating digital and analog logics through materiality and painterly abstraction. It culminated in a body of work of 8 paintings and a final thesis exhibition from March 22 to April 1 at Emily Carr University of Art and Design. This work builds on my practice as an abstract painter to deconstruct painting and use a site responsive installation method to explore the optical dimensions of borders, boundaries, and surfaces to negotiate between digital and analog logics. This interest in a medial condition coupled with the impact of Covid 19 focused my observational and material research to center around the site and idea of LCD and plasma screens of personal computing devices. The screen mediates between two categories of digital and analog, and in an attempt to study communication loops between these two categories I use digital processes of laser cutters, 3D scanners, and 3D printers as well as analog processes of silicone casting and paint drying to explore different variations of transmutation. The materials I choose are based on visual effect and the relationship with transparency/translucency and opacity/obscuring. Through fusing an expanded painting practice (using flat, painterly elements) with the spatial and sculptural (using the actuality and volume of sculpture) I want to consider the digital as a state of abstraction that is constantly mediated between the analog forms of real. This research draws on the theories of the media archaeology of colour by Carolyn L Kane for my selection of colours and surfaces, Alexander Galloway's conception of the digital as an epistemological category that exists outside of personal computing devices, and Bernhard Siegert's notion of cultural techniques to frame the screen as a material technic that reinforces ideas and divisions of digital and analog, while these categories and ways of thinking have long historical precedents.