Interactive Performance of Ubiquitous Music (original) (raw)

Interactive Performance of Ubiquitous Music aims to explore the possibilities of extended performances, where -by technological means -the artistic gesture is collected and used to control models of sound and multimedia synthesis, in real-time. This is given by different techniques of real-time gestural data acquisition, even bodiless interfaces -the ones that do not need to be in contact with the performer's body to retrieve data. Such interfaces allow the creation of a multimodal prosody between human and machine, unveiling new possibilities of performances among different fields of art (e.g. drawing, dancing and music). This aims to transcend the gap between artist and audience, that can together interact in the performance, creating a synthetic soundscape, where each listener is also a participant in the dynamic ecological modeling of a multimedia art installation.