Becoming Citizens Through Game-Based Learning (original) (raw)
Related papers
International Journal of Gaming and Computer Mediated Simulations, 1 (2), 32–51., 2009
In Ferdig, R. E. (Ed.), Discoveries in gaming and computer-mediated simulations: New interdisciplinary applications (pp. 128–146). Hershey, PA: IGI Global., 2011
2013
The Rise of Li’ Ttledot: A study of citizenship education through game-based learning
Australasian Journal of Educational Technology, 2012
Development, Identity, and Game-Based Learning
Handbook of Research on Effective Electronic Gaming in Education, 2009
Effective game based citizenship education in the age of new media.
Electronic Journal of e-Learning, 11(1), 16–28., 2013
Inculcation of Citizenship Values through Board Game
2021
Supporting learning flow through integrative technologies, 2007
The Challenges of Gaming for Democratic Education
2016
Games for Civic Learning: A Conceptual Framework and Agenda for Research and Design
Games and Culture, 2010
Teaching and Games. Introduction to the Special Issue
2021
The Challenges of Gaming for Democratic Education: The Case of iCivics
2016
Embodiment, embeddedness, and experience: Game-based learning and the construction of identity
Research and Practice in Technology Enhanced Learning Vol. 2, No. 1 (2007) 3–30, 2007
EDULEARN proceedings, 2017
Social and Citizenship Competencies in a Multiuser Virtual Game
Aesthetics and Semantic Concepts, 2011
Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues
2016
Democracy education, 2016
Towards a Theory of a Games-Based Pedagogy
Video Games and Learning: Teaching and Participatory Culture in the Digital Age
2011
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames
Cultural Studies of Science Education, 2012
Effective citizenship education through mobile game based learning: The Statecraft X curriculum.
In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning (pp. 117–124). Reading, UK: Academic Publishing., 2012
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)
Special Issue “Revisiting Teaching and Games. Mapping out Ecosystems of Learning”
Jordan Loewen-Colón, Maria Saridaki
Gamevironments, 2021
Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones
2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, 2010
Sustainability
Introduction. Games, Learning and Society
E-Learning, 2009
Rediscovering the Roots of Games in Education
2008
Open Review of Educational Research, 6(1), 12-25, 2019
2020
2012
Serious Games for Transformative Learning
Emerging Concepts and Future Directions
Learning_Education_and_Games._Volume_Two.pdf
Paul Darvasi, PhD, Charlotte Weitze, Katherine Ponds, Zack Gilbert, Jeremiah McCall, Katrin Becker, Lisi Geffen