Becoming Citizens Through Game-Based Learning (original) (raw)

Becoming citizens through game-based learning: A values-driven, process approach to citizenship education

Yam San Chee

International Journal of Gaming and Computer Mediated Simulations, 1 (2), 32–51., 2009

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Learning as becoming: Values, identity, and performance in the enaction of citizenship education through game play.

Yam San Chee

In Ferdig, R. E. (Ed.), Discoveries in gaming and computer-mediated simulations: New interdisciplinary applications (pp. 128–146). Hershey, PA: IGI Global., 2011

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Title Effective game based citizenship education in the age of new media Effective Game Based Citizenship Education in the Age of new Media

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Development, Identity, and Game-Based Learning

Kenneth Y T Lim

Handbook of Research on Effective Electronic Gaming in Education, 2009

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Effective game based citizenship education in the age of new media.

Yam San Chee, Swati Mehrotra

Electronic Journal of e-Learning, 11(1), 16–28., 2013

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Inculcation of Citizenship Values through Board Game

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A Dialogic Approach to Game-Based Learning - The Role of the Teacher in Students’ Engagement with Ethics and Morality in Citizenship Education Using a Commercial Off-the-Shelf Videogame

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2021

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In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis

Yam San Chee, Kenneth Y T Lim

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The Challenges of Gaming for Democratic Education

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The Challenges of Gaming for Democratic Education: The Case of iCivics

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Embodiment, embeddedness, and experience: Game-based learning and the construction of identity

Yam San Chee

Research and Practice in Technology Enhanced Learning Vol. 2, No. 1 (2007) 3–30, 2007

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Building Global Citizenship Competence Through a Serious Game in a Virtual Learning Environment to Make Higher Education Students Better Employable Candidates in the Global Workplace

Αλίκη Χατζηηλίου

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Social and Citizenship Competencies in a Multiuser Virtual Game

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Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues

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Lim, C.P. (2008). Global citizenship education, school curriculum and games: Learning Mathematics, English and Science as a global citizen. Computers and Education, 51(3), 1073-1093.

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Towards a Theory of a Games-Based Pedagogy

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Video Games and Learning: Teaching and Participatory Culture in the Digital Age

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Promoting inclusive education, civic scientific literacy, and global citizenship with videogames

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Cultural Studies of Science Education, 2012

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Effective citizenship education through mobile game based learning: The Statecraft X curriculum.

Yam San Chee

In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games Based Learning (pp. 117–124). Reading, UK: Academic Publishing., 2012

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Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation

Reiko Hishiyama

Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)

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Jordan Loewen-Colón, Maria Saridaki

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Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones

Yam San Chee

2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, 2010

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Designing Our Own Board Games in the Playful Space: Improving High School Student’s Citizenship Competencies and Creativity through Game-Based Learning

Hsu-Chan KUO

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Athanassios Jimoyiannis

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