Live Role-Playing Games: Implications for Pervasive Gaming (original) (raw)

Live Role-Playing Games: Implications for Ubiquitous Computer Game Interfaces

Glorianna Davenport

2000

View PDFchevron_right

Design of technology-based pervasive gaming experiences: properties and degrees of pervasiveness

Johnny Alexander Salazar Cardona, Francisco Luis Gutierrez Vela

2022

View PDFchevron_right

Pervasive Gaming in the Everyday World

Mikael Wiberg

IEEE Pervasive Computing, 2006

View PDFchevron_right

Pervasive play, immersion and story: designing

John Paul Bichard

View PDFchevron_right

Blurring boundaries between everyday life and pervasive gaming

nana kesewaa Dankwa

Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

View PDFchevron_right

Pervasive games: bringing computer entertainment back to the real world. Comput

Trond Nilsen

Entertain, 2005

View PDFchevron_right

Pervasive games: bringing computer entertainment back to the real world

Trond Nilsen

… in Entertainment (CIE), 2005

View PDFchevron_right

Immersion and Embodiment in Video Game Play: The Gamepad and Personal Knowledge

Erik Bigras

View PDFchevron_right

Situated Play, Proceedings of DiGRA 2007 Conference Cultures of Digital Gamers: Practices of Appropriation

Markus Wiemker

View PDFchevron_right

Blending history and fiction in a pervasive game prototype

Damianos Gavalas

View PDFchevron_right

Notes on the Methodology of Pervasive Gaming

Bo Kampmann Walther

Entertaintment Computing, ICEC 2005, Fourth International Conference, Japan, Proceedings, 2005

View PDFchevron_right

Reflections on the Philosophy of Pervasive Gaming- With Special Emphasis on Rules, Gameplay, and Virtuality

Bo Kampmann Walther

The Fibreculture Journal, Issue 19, 2011

View PDFchevron_right

Digital Games as Designed Experience: Reframing the Concept of Immersion

Gordon Calleja

2007

View PDFchevron_right

Pervasive Play

Elizabeth Bonsignore

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016

View PDFchevron_right

Playing Dress-Up : Costumes , roleplay and imagination Philosophy of Computer Games January 24-27 Department of Social , Quantitative and Cognitive Sciences University of Modena and Reggio Emilia Ludica

Janine Fron

2007

View PDFchevron_right

How to Host a Pervasive Game-Supporting Face-to-Face Interactions in Live-Action Roleplaying

Jay Schneider

Position paper at the Designing Ubiquitous Computing Games Workshop at UbiComp, 2001

View PDFchevron_right

Gaming and the limits of digital embodiment

Jo Iacovides

Philosophy & Technology, 2014

View PDFchevron_right

Transformative Potential of Immersive Experiences Within Role-Playing Communities

Sarah Lynne Bowman

Revista de Estudos Universitários - REU, 2022

View PDFchevron_right

Narratives of Being There: Computer Games, Presence and Fictional Worlds

Teun Dubbelman

2013

View PDFchevron_right

Place as Media in Pervasive Games

Hugh Davies

View PDFchevron_right

The Transformative Potential of Immersive Experiences Within Role-playing Communities

Sarah Bowman, Josephine Baird

Revista de Estudos Universitário , 2022

View PDFchevron_right

What is it like to be an Avatar? The Phenomenology of Immersion in Computer Games

Roberto Di Letizia

View PDFchevron_right

Codename heroes–designing for experience in public places in a long term pervasive game

Annika Waern

View PDFchevron_right

ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming

Emmanouel Rovithis, Ieva Gintere

International Journal of Game-Based Learning (IJGBL), 2024

View PDFchevron_right

A case study in pervasive game design

Laura Ermi, Jani Nummela

Proceedings of the third Nordic conference on Human-computer interaction - NordiCHI '04, 2004

View PDFchevron_right

Integrated Project on Pervasive Gaming

Martin Ericsson

2005

View PDFchevron_right

Pervasive Mobile Games–a New Mindset for Players and Developers

Janne Paavilainen

Fun and Games: second …, 2008

View PDFchevron_right

Head Up Games: combining the best of both worlds by merging traditional and digital play

Remco Magielse

Personal and Ubiquitous …, 2010

View PDFchevron_right

Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars

giyoto giyoto

Journal of Social Studies Education Research, 2019

View PDFchevron_right

Thresholds of Interpretation: Interfaces on the Periphery of Gameplay

Daniel Lowell Gardner, Ph.D

Dissertation, 2021

View PDFchevron_right

Culturally Significant Presence In Single-Player Computer Games

Erik M Champion

Journal on Computing and Cultural Heritage, 2020

View PDFchevron_right

Them and Us: an indoor pervasive gaming experience

Matt Watkins, Alan Chamberlain

2012

View PDFchevron_right