Quick accessible mobile video system based on pre-downloading, pre-fetching and streaming technologies (original) (raw)

A Video Streaming System for Mobile Phones: Practice and Experience

Wireless Networks, 2005

This paper presents a case of video streaming system for mobile phone which has actually been implemented and deployed for commercial services in CDMA2000 1X cellular phone networks. As the computing environment and the network connection of cellular phones are significantly different from the wired desktop environment, the traditional desktop streaming method is not applicable. Therefore, a new architecture is required to suit the successfully streaming in the mobile phone environment. We have developed a very lightweight video player for use in mobile phone and the related authoring tool for the player. The streaming server has carefully been designed to provide high efficiency, reliability and scalability. Based on a specifically-designed suite of streaming protocol, the server employs an adaptive rate control mechanism which transmits the media packets appropriately into the network according to the change in network bandwidth.

Design of Techniques to Enhance the Services for Mobile Video-on-Demand Applications

The current generation of mobile clients have incessant demand for services. Providing Video-on-Demand (VoD) services to these clients require a new paradigm. This paper presents an architecture for Mobile Video-on-Demand. Several schemes that reduces the load on the video server, thereby increasing the number of requests that need to be served is proposed. The Distributed Indexing reduces the storage load on the server and reduces the time to search for a video. The Chaining Technique increases the acceptance of requests and thereby reduces the rejection rate. Two types of hand-offs are defined :Video Server Hand-off and a Client Hand-off. These provide the continuity of services to the mobile clients. The Windowing Scheme which includes Session Management is proposed. This scheme control the flow of segments. All these schemes have been simulated and the results are presented.

A Method for Efficient and Minimal Utilization of Mobile Resources for Multimedia Based on Interactive Streaming

Abstract: The dramatic emergence and exponential growth of mobile devices have made them one of the fast growing consumer commodities in history and are now dominating the appliance market. The spectrum bears a wide range of devices like smartphones, notebooks, tablets, ultrabooks, laptops, etc providing umpteen services. As users demand services wherever they go and whenever they need, mobile devices rely on wireless access for connectivity to gather information and leverage services. Low processing power, limited RAM, intermittent, low bandwidth and high latency data connections and impact on battery life are the key mobile challenges and when it comes to mobile multimedia services these limitations manifold. This juncture made way for a myriad of research works in this field to provide the best services within these limitations. This paper discusses about how to provide efficient multimedia media services with regard to the limited mobile resources and dynamic bandwidth scenario. Here, a method is being proposed to tackle efficient and minimal usage of mobile resources through interactive streaming where network and device parameters are collected and analyzed to enhance the multimedia experience, and thereby using the collected data for multimedia transcoding thus avoiding any wastage of bandwidth and mobile resources. Key words: Cloud Multimedia, Network and Device aware, Interactive streaming.

IJERT-Literature Survey on Streaming and Sharing of Videos in Mobile Network

International Journal of Engineering Research and Technology (IJERT), 2013

https://www.ijert.org/literature-survey-on-streaming-and-sharing-of-videos-in-mobile-network https://www.ijert.org/research/literature-survey-on-streaming-and-sharing-of-videos-in-mobile-network-IJERTV2IS100378.pdf video traffic demand over mobile networks have been difficult task, the quality of service get reduced when there is a gap between the traffic demand and link capacity. the quality of video streaming gets poor when there occurs the long buffering and intermittent disruptions. In the cloud computing technology we propose a new mobile video streaming framework consist of AMES cloud ,which is dubbed with :adaptive mobile video streaming and efficient social video sharing these construct a private agent to provide video streaming efficiently for each mobile user. AMoV uses the scalable video coding technique to adjust the streaming .ESoV monitors the social network interactions among mobile users and as to prefetch video in advance. the private agents in the clouds can effectively provide the adaptive streaming, and perform video sharing based on the social network .

A Video Streaming Application Using Mobile Media Application Programming Interface

TELKOMNIKA (Telecommunication Computing Electronics and Control), 2010

Recently, the development of mobile phone technology is growing rapidly. These developments led to the emerging of a multimedia mobile phone that supports Wireless Local Area Network (WLAN). However, the use of WLAN technology on mobile phones to access the streaming video is very rarely encountered. While the current S60 Symbian operating system as a multimedia mobile phone is very reliable in handling a variety of media such as video.The discussion in this study presents the making of a video streaming application in mobile phone via a WLAN connection using JSR 135 technology or better known as the Mobile Media API (MMAPI). MMAPI is used to control the process of video streaming and its supporting features. The application will use the two protocols namely RTSP and HTTP. Experiment results show that the use of MMAPI on Symbian 60 based mobile phones to do video streaming is feasible and has good reliability. This is indicated by 0% packet loss on a reliable connection. In addition, the times required to play multimedia files are not affected by the size of video streaming files.

IJERT-Investigation and Evaluation of high quality video streaming for mobile devices and web portals

International Journal of Engineering Research and Technology (IJERT), 2012

https://www.ijert.org/investigation-and-evaluation-of-high-quality-video-streaming-for-mobile-devices-and-web-portals https://www.ijert.org/research/investigation-and-evaluation-of-high-quality-video-streaming-for-mobile-devices-and-web-portals-IJERTV1IS8162.pdf Siddhant College Of Engineering, Pune I. ABSTRACT Presently the use of TV and mobile video is emerging and hence people can able to access the digital contents like TV shows, sports videos, TV shows online etc. from anyplace and this present methods of video streaming however having the limitations like shared resources among many end users, means bandwidth is shared among many of the users which is resulted into videos access with limited resolutions for the end users. There are many new devices presented in market recently in order to support the high resolution mobile devices by Google, Sony, Apple etc. but video streaming resolution is very poor which cannot support these new mobile devices. Hence this is resulted into the introduction to visual artefacts. Thus, to overcome this problem and provide the high quality video streaming for mobile devices, in this paper we will investigate the proposed method. In this paper the method proposed to bridge the resolution gap between end user mobile screen and video streaming. This investigated approach is based on novel upsampling-based system architecture to enable high-quality video streaming onto mobile devices. This proposed approach is considering the mobile video with higher resolution and then only sending over the web portal or wireless network. We consider applications in which a mobile video has a counterpart with the higher resolution for transcoding before sending it over the Internet or synchronizing it with a mobile device. And hence this resulted into less computation time and efficient video streaming as compared to previous approaches. We evaluated this proposed approach using the Java Video Streaming API over Internet and analyzed the results for proposed approach.

IJERT-An Approach To Efficient Handling The Video Streaming On Mobile Platform And Video Sharing In Social Network

International Journal of Engineering Research and Technology (IJERT), 2014

https://www.ijert.org/an-approach-to-efficient-handling-the-video-streaming-on-mobile-platform-and-video-sharing-in-social-network https://www.ijert.org/research/an-approach-to-efficient-handling-the-video-streaming-on-mobile-platform-and-video-sharing-in-social-network-IJERTV3IS042341.pdf Nowadays there is an explosive growth of smart phones providing more real-time applications. In the mean while there is a need of increasing the power of mobile networks for the demands of video traffic. These wireless networks cannot be able to handle video traffic in efficient manner. There is a gap between the traffic demand and link capacity along with time varying bandwidth conditions, results in poor quality of video streaming over mobile network. This causes the user feels long buffering time, inefficient use of bandwidth, delay. Hence there is a need to efficient handling of video streaming in mobile networks. Our project proposes a new approach ABSS Cloud-it has two concepts AMOV and ESOV. AMoV efficiently handles the video by HLS streaming makes the bit streams adaptively adjust in the mobile network and efficiently adapts the resolution by using H.264.ESoV makes the mobile user efficient sharing of the video in their social network.

Streaming video from smart phones: A feasibility study

2008 IEEE 19th International Symposium on Personal, Indoor and Mobile Radio Communications, 2008

This paper targets mobile streaming in which Series 60 smart phones are the stream creators and PC-s are the stream consumers. The aim is to provide experimental data reflecting under which conditions video streaming from smart phones is feasible and whether duplex interactive video between a phone and a PC can be achieved or not. Phones used corporate WiFi and UMTS, PC-s were on the corporate intranet and respectively on an ADSL connection. The outcomes of the experiments indicate that using the considered technologies and experimental setups in most scenarios video streaming from smart phones over WiFi and UMTS is feasible today, for about an hour. However, providing the level of interactivity needed for video calls is challenging, requiring additional measures. As for the extension of the streaming duration to several hours a technological breakthrough would be required.

Mobile access to MPEG-7 based multimedia services

2009

Abstract Multimedia information systems have been developed into service-ware. With the paradigms of web services, service oriented architectures (SOA), and Web 2.0 widgets, multimedia has become truly ubiquitous. However, interoperability, scalability, reliability and security are arising challenges at mobile multimedia service development. This paper focuses on the analysis, design, development and evaluation of a middleware that allows access from mobile devices to a bundle of multimedia services.