A randomized art-gallery algorithm for sensor placement (original) (raw)
Proceedings of the seventeenth annual symposium on Computational geometry - SCG '01, 2001
Abstract
ABSTRACT This paper describes a placement strategy to compute a set of "good" locations where visual sensing will be most effec-tive. Throughout this paper it is assumed that a polygonal 2-D map of a workspace is given as input. This polygonal map also known as a floor ...
Héctor González-baños hasn't uploaded this paper.
Let Héctor know you want this paper to be uploaded.
Ask for this paper to be uploaded.