Gender, Sexuality, and Cosplay (original) (raw)
Abstract
In recent years, cosplay fans gathering at anime conventions and events all over North America have attracted much public attention and media coverage. These fans, who often refer to themselves as otaku, 1 wear elaborate costumes and makeup to embody various anime, manga, and related video game characters (Cooper-Chen, 2010; Eng, 2012a). The essence of cosplay, or costume-play, involves affective labor where fans transform themselves into chosen anime characters by constructing and wearing costumes, learning signature character poses or dialogue, and masquerading at conventions and events (Okabe, 2012). Crossplay is a subset of cosplay; crossplayers similarly participate in costume-play, except they dress up in costumes modeled after characters of the opposite gender. This paper addresses male-to-female (“M2F”) crossplay where, as the name suggests, male cosplayers costume themselves as female anime characters.
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