Importance of Triviality in Information Systems Engineering Education (original) (raw)

Information System Development Subject: Education Versus Industry

2019

Our education curriculum should be tailored to the industry practice and the need of the industry. Industry develop a system basically based on System Development Life Cycle (SDLC) that have 5 phases; Analysis, Design, Coding, Testing and Maintenance. As a necessary strategy, the industry applies the teamwork concept in order to make sure the big project can be done by the collaboration of many experts in that field. Nowadays, they also implement collaboration team which is the team member working virtually in different building and different location. In order to mimic the industry practice, as a requirement to pass Information System Development (ITS332) subject, students need to develop real life software. Sport Venue Booking System is the systems develop by Semester 4 Diploma in Computer Sciences students for ITS 332 subject. The objective of this research is to compare the software development in industry practice versus academic practice by using Sport Venue Booking System as ...

A logical foundation for an information engineering curriculum

Conference on Frontiers in Education, 2000

We propose a new model for IT education based on engineering principles and in line with the latest advancement in information science. We justify the needs for such a discipline and outline the science requirements that would distinguish it from IT training programs. The first step therefore is to determine the appropriate science foundation for an information-centered curriculum and, based

INFORMATION SYSTEM - The Project elaboration (Atena Editora)

INFORMATION SYSTEM - The Project elaboration (Atena Editora), 2022

This article, based on the importance of information for today's society, has as the theme Information Technology (IT) focused on the educational context, intending to formalize guidelines for the development of an Information System project applicable in a school. IT makes room for a new “era”, the era of knowledge and information, breaking with the previous paradigm of gradual and predictable changes. Organizations need to put aside the gradualist view regarding the changes that permeate the world reality and markets, understanding that the new situation is one of rapid and inconstant transformations. Decisions need to be adopted very quickly, in times of fierce competition, since postponing decisions can cause enormous losses due to the squandering of opportunity. Thus, the fate of an organization can be profoundly affected by its technological strategies.