Adapting games from literature (original) (raw)

Embodying Narrative Through Mobile Play

Lindsay Grace

2020

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Reading Books With Joysticks : An Analysis of Narratives in Computer Games

Souvik Mukherjee

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Narrative Videogames: The Literary Genre of the Digital Age

marwan messaoudi

2018

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Novella: A Proposition for Game-Based Storytelling

Fred Charles

2018

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Narrative Involvement in Digital Games

Gordon Calleja

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Running head: NARRATIVE GAMES 1 Narrative Games A Ludo-narratological Examination of Video Game Narrative

Frederik Drescher

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Narratives in Digital Games: Their Place and Function in the Study of Digital Games

Oliver Laas

Expanding Practices in Audiovisual Narrative, 2014

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Videogames, Their Textual Objects, and the Importance of a Multi-Modal Narrative

J P R Bolay

2013

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From Rolling to Reading: An Analysis of the Adaptation of Narrative Between Role-Playing Games and Novels

Nikolai Bjädefors Butler

2018

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A Taxonomy of Narrative-centric Board and Card Games

Anne Sullivan

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The impact of video game interactivity on the narrative

Cameron Edmond

2015

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Re-using digital narrative content in interactive games

Annika Wolff

International Journal of Human-computer Studies / International Journal of Man-machine Studies, 2007

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Game as text as game: the communicative experience of digital games

Carlos Magno Camargos Mendonça

Comunicação e Sociedade, 2015

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Digital Narratives and Where to Find Them - Locating the different origins of Narratives within Video Games

Max Heiliger

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Writing Computer Games: game-literacy and New-Old Narratives

Andrew Burn

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Cathartic Moments or Spatial Liberty: Variations of the Interplay between Fiction, Play, and Place in Computer Games

Bo Kampmann Walther

Nordic Literature: A comparative history, Volume I: Spatial Nodes, eds. Steven P. Sondrup, Mark B. Sandberg, Thomas A. DuBois, Dan Ringgaard, John Benjamins B.V., 2017

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Digital game playing as storyboard interpretation

Klaus P . Jantke

2013 IEEE International Games Innovation Conference (IGIC), 2013

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‘Is that my score?’: Between literature and digital games

Mario Aquilina

Antae, 1.2 , 2014

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Reading with a touch of gameplay. Gamified e-books' convergence with classical literary worlds

Cosima Rughinis

Susanne Robra-Bissantz, Christoph Lattemann, Stefan and Rüdiger Zarnekow (Eds.), Gamification: Using game elements in Serious Contexts, pp. 139-152. Heidelberg: Springer, 2017

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Beyond " Walking Simulators " – Games as the Narrative Avant-Garde

Hartmut Koenitz

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Sticky Ends: Employing Thinly-Sliced Narratives in Serious Games for Mobile Platforms

Matthew Lee

International Journal of Multimedia and Ubiquitous Engineering, 2014

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Making and analyzing games: not as art, but as literature

Lindsay Grace

Proceeding of the 16th International Academic MindTrek Conference

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Designing Narrative Games for a Serious Context

Thomas Markussen

2019

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Disembedding Narrative: Play as Plotting in Contemporary Videogames

Rob Gallagher

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Toward a Poetics of Video Games

Piotr Kubiński

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Author/developer, Reader/player: games in experimental fiction and experimental fiction in games

Rhett Davis

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Literary Gaming

Astrid Ensslin

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Narrative and Interactivity: The role of a videogame writer

Daniel Dunne

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Narrative Methodology in Computer Games

Tamer Thabet

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Storyplaying

Sebastian Domsch

2013

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Marie-Laure Ryan Narratology for Computer Game Studies

Marie-Laure Ryan

Forthcoming database put together by ITU university Copenhagen on games studies terms

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Transmedia Storyworlds, Literary Theory, Games

Joyce Goggin

M/C Journal, 2018

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Actantial Model as a Tool in Analyzing Video Games Narrative

Hasbi Thaufik Oktodila

Advances in social science, education and humanities research, 2023

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Inspired Storytelling: the Digital Re-Tellings of a Traditional Tale

Catriona Macaulay

5

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Gameplay, Emotions and Narrative: Independent Games Experienced

Dariusz Brzostek

2019

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