Humanoid soccer robots (original) (raw)

EDITORIAL: HUMANOID SOCCER ROBOTS

International Journal of Humanoid Robotics, 2008

Humanoid robots are enjoying increasing popularity as a research tool. As step towards the long-term goal of winning against the FIFA world champion, the RoboCup Federation added in 2002 a league for humanoid robots to its annual soccer competitions. In this paper, the Humanoid League competitions that took place so far are reviewed. The different approaches for the design of robot hardware and the software for perception and behavior control of soccer playing humanoid robots are discussed. The paper concludes with an outlook to the future of the RoboCup Humanoid League.

Humanoid Robots in Soccer: Robots Versus Humans in RoboCup 2050

IEEE Robotics & Automation Magazine, 2015

This paper describes the history and major achievements of the RoboCup Humanoid League from its start in 2002 to today. Furthermore it gives an indication on how the league may evolve over the coming years until 2050, when a team of autonomous humanoid robots shall play soccer against the human world champion. We show how the competition drives humanoid robot research and serves as a benchmark to measure progress.

The RoboCup Soccer Humanoid League: Overview and Outlook

The goal of the RoboCup Federation is that in the year 2050 the human world champion team of soccer is going to play (-and going to loose) against the best robotic team. This best robotic team is going to be a team of humanoid robots. Thus, by the start of the Humanoid League (HL) in 2002 the RoboCup community has crossed an important watershed. Since the start the HL underwent a profound development. Competitions and challenges have changed in various ways; rules maturated in many points and gained more focus on the issues that are essential from a technical point of view; and of course the robots became better. In the RoboCup 2005 for the first time regular 2-2 games have been conducted. In 2006 we saw a further improvement of the performance of the teams. Still many open issues exist and are intensely discussed in the responsible committees and the whole Humanoid League community. In order to give an introduction to potential newcomers we give a brief overview of the short history of this league, and its current status. We point out the technical and research challenges and show that the whole league can be seen as a project, a kind of evolutionary optimization process to solve research issues -particular those related to vision processing, reactive behaviors and robust and dynamic walking.

Playing Soccer with Humanoid Robots

2006

As step towards the long-term goal of winning against the FIFA world champion, the RoboCup Federation added in 2002 a league for humanoid robots to its annual soccer competitions. Now, the young Humanoid League raised the bar again. After preliminary competitions, for the first time, soccer games with humanoid robots were played in 2005. This article describes the technology of the humanoid soccer robots, explains the rules of the league, and gives an outlook to the research issues that must be addressed in the future.

RoboCup Humanoid Robotic Soccer Competitions 2002–2050

IEEE Robotics &amp amp amp Automation Magazine

This paper describes the history and major achievements of the RoboCup Humanoid League from its start in 2002 to today. Furthermore it gives an indication on how the league will evolve over the coming years until 2050, when a team of autonomous humanoid robots shall play soccer against the human world champion. We show how the competition drives humanoid robot research and serves as a benchmark to measure progress.

See, walk, and kick: Humanoid robots start to play soccer

… Robots, 2006 6th …, 2006

Robotic soccer superseded chess as a challenge problem and benchmark for artificial intelligence research and poses many challenges for robotics. The international RoboCup championships grew to the most important robotic competition worldwide. This paper describes the mechanical and electrical design of the robots that we constructed for RoboCup 2006, which took place in Bremen, Germany. The paper also covers the software used for perception, behavior control, communication, and simulation. Our robots performed well. The KidSize robots won the Penalty Kick competition and came in second the overall Best Humanoid ranking, next only to the titleholder, Team Osaka.

DESIGNING A TEAM OF SOCCER-PLAYING HUMANOID ROBOTS

Robotic soccer superseded chess as a challenge problem and benchmark for artificial intelligence research and poses many challenges for robotics. The international RoboCup championships grew to the most important robotic competition worldwide. After preliminary competitions, for the first time soccer games with humanoid robots were played in Osaka 2005. This paper describes the mechanical and electrical design of our robots, which took part as team NimbRo at the competitions. The paper also covers the software used for perception, behavior control, communication, and simulation. Our robots performed well at RoboCup 2005. They came in second and third in the overall Best Humanoid ranking, next only to the titleholder, Team Osaka.

Soccer playing humanoid robots: Processing architecture, gait generation and vision system

Robotics and Autonomous Systems, 2009

Research on humanoid robotics in Mechatronics and Automation (MA) Laboratory, Electrical and Computer Engineering (ECE), National University of Singapore (NUS) was started at the beginning of this decade. Various research prototypes for humanoid robots have been designed and are going through evolution over these years. These humanoids have been successfully participating in various robotic soccer competitions. In this paper, three major research and development aspects of the above humanoid research are discussed. The paper focuses on various practical and theoretical considerations involved in processing architecture, gait generation and vision systems.

Progress in robocup soccer research in 2000

Experimental Robotics VII, 2001

In addition to researchers in AI and robotics, RoboCup attracts ordinary people, especially kids, high school and university students. Over 3000 people from 35 nations around the world have participated in RoboCup since the great success of the First Robot World Cup Soccer Games and Conferences, RoboCup-97 [1] held in conjunction with the Fifteenth International Joint Conference on Artificial Intelligence (IJCAI-97). Every year, the number of participating teams is increasing about 50%, that is, 35 teams in RoboCup-97, 64 teams in ...

Toni: A Soccer Playing Humanoid Robot

2005

This paper describes the humanoid robot Toni that has been designed to play soccer in the RoboCup Humanoid League. The paper details Toni's mechanical and electrical design, perception, self localization, behavior control, and infrastructure. Toni is fully autonomous, has a low weight (2.2kg), and is much taller (74cm) than most servo-driven humanoid robots. It has a wide field of view camera, ample computing power, and wireless communication. Toni possesses basic soccer skills. It walks dynamically in all directions (up to 20cm/s in forward direction) and turns on the spot. It perceives the ball and the goals and localizes itself on the field. Toni is able to approach the ball and to dribble it. It can kick the ball without falling. We performed tests in our lab and penalty kick demonstrations at Robo-Cup German Open 2005. Toni's successors Jupp, Sepp, and Max performed well at the RoboCup 2005 Humanoid League competitions.