PEDAGOGICAL GUIDELINES FOR THE DEVELOPMENT OF EDUCATIONAL DIGITAL STORYTELLING ENVIRONMENTS BASED ON A PEDAGOGICAL … (original) (raw)
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Edulearn12 Proceedings, 2012
This paper focus on the construction of general pedagogical guidelines for the design of Educational Digital Storytelling Environments (EDSE) based on a specific evaluation model, named the DS 'Pedagogical Evaluation Star'. DS 'Pedagogical Evaluation Star' is based on modern social and constructivist views of learning and is consisted of sixteen pedagogical dimensions, namely: collaborative learning, creativity and innovation, multiple representations, motivation, cultural sensitivity, gender equality, cognitive effort, feedback, learner control, flexibility, learner activity, valuation of previous knowledge, sharply-focused goal orientation, experiential value, knowledge organization and metacognition. The proposed guidelines may help the researchers and the designers to take into account the appropriate pedagogical principles in the design of EDSE.
This paper focus on the construction of general pedagogical guidelines for the design of Educational Digital Storytelling Environments (EDSE) based on a specific evaluation model, named the DS 'Pedagogical Evaluation Star'. DS 'Pedagogical Evaluation Star' is based on modern social and constructivist views of learning and is consisted of sixteen pedagogical dimensions, namely: collaborative learning, creativity and innovation, multiple representations, motivation, cultural sensitivity, gender equality, cognitive effort, feedback, learner control, flexibility, learner activity, valuation of previous knowledge, sharply-focused goal orientation, experiential value, knowledge organization and metacognition. The proposed guidelines may help the researchers and the designers to take into account the appropriate pedagogical principles in the design of EDSE.
Digital storytelling is a modern expression of the ancient art of storytelling and represents a challenging new tool in the service of education. This paper introduces a novel model for the evaluation of the pedagogical soundness of Educational Digital Storytelling Environments (EDSE). This model is based on modern social and constructivist views of learning and is consisted of sixteen dimensions. The model is in the form of a star, named ‘Digital Storytelling pedagogical evaluation star’ consisting of sixteen peaks as the number of the dimensions of the aforementioned evaluation model. The length of each peak of the star will be proportional to the features of each digital story. The proposed model may help the researchers and the designers to pedagogically analyze existent EDSE and to make appropriate decisions for the design of future EDSE. Moreover, this model can help teachers to choose appropriate EDSE so that be able to fulfill specific pedagogical goals in their classrooms. Finally, a representative EDSE is analyzed using the aforementioned evaluation model.
A Novel Pedagogical Evaluation Model for Educational Digital Storytelling Environments
2011
Digital storytelling is a modern expression of the ancient art of storytelling and represents a challenging new tool in the service of education. This paper introduces a novel model for the evaluation of the pedagogical soundness of Educational Digital Storytelling Environments (EDSE). This model is based on modern social and constructivist views of learning and is consisted of sixteen dimensions. The model is in the form of a star, named 'Digital Storytelling pedagogical evaluation star' consisting of sixteen peaks as the number of the dimensions of the aforementioned evaluation model. The proposed model may help the researchers and the designers to pedagogically analyze existent EDSE and to make appropriate decisions for the design of future EDSE. Moreover, this model can help teachers to choose appropriate EDSE so that be able to fulfill specific pedagogical goals in their classrooms. Finally, a representative EDSE is analyzed using the aforementioned evaluation model.
Pedagogical analysis of educational digital storytelling environments of the last five years
Procedia-Social and Behavioral Sciences, 2012
Digital storytelling, the modern and challenging successor of storytelling, emerged over the last few years as a powerful teaching and learning tool, engaging both teachers and their students. For the evaluation of Educational Digital Storytelling Environments (EDSE), pedagogical aspects of designing or using EDSE are much less frequently studied than technical ones. Thus, taking into account modern, social and constructivist views of learning, a new pedagogical evaluation model was created (Psomos & Kordaki, 2011), using sixteen pedagogical criteria-dimensions. In this paper, the aforementioned pedagogical evaluation model is used to pedagogically analyze EDSE of the last five years.
Beyond Words
This article is aimed at presenting a step by step into digital stories creation in a language classroom that teachers may adapt or adopt for their classroom purposes. At the outset, it will explore the nature of digital storytelling and empirical evidence of digital storytelling implementation across levels. Additionally, the article proposes ideas on how collaborative learning can be integrated in the making of digital storytelling. The design and implementation of pedagogical task emphasize on giving more opportunities for students to engage in the genre based collaborative digital stories project and foster their critical thinking and creativity. At the end of this article, alternative assessment is promoted to assess the learning process as well as the students' project of digital storytelling. Providing students with scaffold activities, I contend that every language teacher now can empower their learners to become digital storytellers.
Evaluating a Personal Learning Environment for Digital Storytelling
The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.
Analysis of Educational Digital Storytelling Environments: The Use of the “Dimension Star” Model
2012
The focus of this paper is on the analysis of Educational Digital Storytelling Environments (EDSE) using the reference model «Dimension Star» [7]. More specifically, two EDSE were analyzed with the use of this model: (a) Toontastic [6] and (b) Kodu [9] which have been widely used in the educational process. The analysis of these environments showed that the diagrammatic analysis using the above model provides opportunities for easy and quick comparison of essential dimensions of the digital storytelling environments, which is particularly useful for researchers and educators. Finally, the completeness of the model «Dimension Star», as a tool for evaluating digital storytelling software in education, is investigated and possible extensions are suggested.
The focus of this paper is on the analysis of Educational Digital Storytelling Environments (EDSE) using the reference model «Dimension Star» [7]. More specifically, two EDSE were analyzed with the use of this model: (a) Toontastic [6] and (b) Kodu [9] which have been widely used in the educational process. The analysis of these environments showed that the diagrammatic analysis using the above model provides opportunities for easy and quick comparison of essential dimensions of the digital storytelling environments, which is particularly useful for researchers and educators. Finally, the completeness of the model «Dimension Star», as a tool for evaluating digital storytelling software in education, is investigated and possible extensions are suggested.
Storytelling has been around since the beginning of time, rooted in our human culture. However, its modern successor, digital storytelling (DS) is a very recent experiment. For the evaluation of Educational Digital Storytelling Environments (EDSE) a few models were developed, helping in the categorization of EDSE. A useful, comprehensive and representative evaluation model of EDSE is the “Dimension Star” [Schafer et.al 2004] which evaluates EDSE with twelve criteria-dimensions. In this paper, we will analyze EDSE of the last five years and evaluate them with the “Dimension Star” model. This study may help the researchers in the field of DS with a clear picture of the existent EDSE so that be able to make appropriate decisions for the design of EDSE. Finally, this study can help teachers to choose appropriate EDSE so that be able to fulfill specific teaching goals in their classrooms.