Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBI (original) (raw)

Short-term practice with customized 3D immersive videogame improves arm-postural coordination in patients with TBI

Nicholas Cassavaugh

2011 International Conference on Virtual Rehabilitation, 2011

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Elements: Game Technologies and Virtual Environments for the Therapeutic Treatment of Lower Limb Function for use in Traumatic Brain Injury (TBI)

Jonathan Duckworth

2007

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Wilson et al. (2007). A virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI)

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Wilson et al. (2006). A multilevel model for movement rehabilitation in Traumatic Brain Injury (TBI) using Virtual Environments

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2010

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Jurgen Broeren

2008

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Virtual rehabilitation of upper-limb function in traumatic brain injury: A mixed-approach evaluation of the Elements system

Jonathan Duckworth

Virtual …, 2011

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Cognitive rehabilitation in patients with traumatic brain injury: A narrative review on the emerging use of virtual reality

Ramona Salvati

Journal of Clinical Neuroscience, 2019

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Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury* 1,* 2,* 3

Kenneth Ottenbacher

Archives of Physical …, 1998

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Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injury

Kenneth Ottenbacher

1998

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A Virtual Reality Environment for Evaluation of a Daily Living Skill In Brain Injury Rehabilitation: Reliability and Validity

Kenneth Ottenbacher

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Elisa Zanier

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Tal Jarus, Melissa Maron, Sandy Tatla

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Peter H . Wilson

Lecture Notes in Computer Science, 2014

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Nu!RehaVR: virtual reality in neuro tele-rehabilitation of patients with traumatic brain injury and stroke

Mauro Zampolini

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Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury

Jiří Keller

Journal of NeuroEngineering and Rehabilitation, 2020

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Duckworth, J., Bayliss, J. D., Thomas, P. T., Shum, D., Mumford, N., & Wilson, P. H. (2014). Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury. Lecture Notes in Computer Science, Vol. 8514 (pp. 501–512). Netherlands: Springer.

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Peter H . Wilson

International Conference on Virtual Rehabilitation, 2006

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Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review

Ana Lúcia Faria

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