Paper Architecture and parametric Design Workbook (original) (raw)

The Future of Utilizing Virtual Reality and Augmented Reality in TV Broadcasting

ARTESH, 2018

Nowadays TV industry is shifting into digital media landscape such as YouTube, Netflix, and Facebook, not only the medium is changing, but the technology also advancing. The behavior of TV viewers also demands to be entertained. recently, technological advancement is allowing viewers to immerse themselves even deeper into the stories they see on the screen, and technology such augmented reality (AR) and Virtual Reality (VR) are increasingly playing a part in the way content is crafted. In this study, Augmented Reality and Virtual reality system introduced to make a complex story more enjoyable to watch and offer a different solution for tv producer to present the story. The ultimate goal of this study is to engage broadcaster and graphic designer in the multimedia industry to make interesting visual information presentation for TV average viewers in the future.

Mixed Reality Productions of the Future

Augmented and Mixed Reality has been used in a variety of applications within the scientific and industrial communities, and edutainment (education through entertainment) and interactive installations in public spaces. However, the great potential of these technologies has very rarely been explored within a broadcasting context. BBC is developing the creative concepts and prototype production tools that would innovate broadcast production and enhance audience experience, based on and extending state-of-the-art research in Mixed Reality. This paper presents preliminary results from the introduction of AR technologies in a public service entertainment organization, such as the BBC, and then focuses on the production tools and interactive productions developed.

Virtual Reality and Its Application for Producing TV Programs

Mobile Information Systems

This paper aims to conduct an in-depth study on the effective application of virtual reality technology in TV program production. To begin, construct the three-dimensional animation system’s overall structure, determine the animation system’s user interface, and establish the three-dimensional animation system for TV program production. Second, software like YOLOv3 and ResNet-50 network is used for identification and facial recognition. Then, the pixel cross-support window is built using the adaptive stereo matching method. The adaptive filter window is built using the horizontal expansion of the cross-support window. For the successful application of virtual reality technology in TV program creation, the aggregation is completed by regional filtering, and the final parallax image is obtained by parallax selection and parallax optimization. This technology has the ability to improve the visual effect and quality of TV programs, increase the amount of information in programs’ content...

Location Based Augmented Reality for Interactive Television Drama

2006

This thesis explores augmented reality (AR) for Java enabled consumer mobile phones for use in an interactive TV drama. The problems that are faced when dealing with limited processing power and memory constraints are examined and so are the minimum demands set on the telephones. A discussion of what AR is and where the development of mobile AR stands today is presented.Based on a dialogue with Swedish Television (SVT) and the evaluation of current mobile phones a possible solution is presented based primarily on the idea of visual 2D tags. Visual tags are machine readable codes storing information and properly designed they can be used for the extraction of location and orientation information. This makes augmentation with 3D synthetic objects theoretically possible. The mathematical ideas behind decoding these visual codes are explained. The use of common corner detectors was attempted as a solution of the stated problem. A short description of the theory behind corner detectors a...

COMPUTER BASED TELEVISION PRODUCTIONS: IMAGES and EFFECTS

Technology presented people many facilities to communicate and for entertainment. Television is the most attractive media of 21. century and assembling is the base of television productions. Television constitutes enormous fantacy worlds and takes the spec tator to its fantastic world by its artifical attractions. Spectators are affected by attractions of images which are revealed by technichs of assembling in a film or a in television production. Technology is the most enormous component of 21.th century an d most of people can not avoid technology because of their businesses or because of their life styles. Computer is an unavoidable part of many people’s lives and computer is used a miraculous device in the world. Contemporary computer technichs present tel evision producers and to directors many facilities to assemble different images by the help of attactive technics of computer. Assembling is a kind of magic because of associating different images in a fantastic story and it provides the spectators to trav ell to a fictional world. Computer technics help this travell and ease to emerge a rationalist story from a fantastic story. Television productions sometimes use special shootings and these shootings include difficulties to apply. But contemporary computer technics help difficulties to apply them and affect people as they want to live in those fantastic images. Computer technology adoptes many attractive artifices and help television productions by revealing colorful attractions for television spectators. y .

Development of Virtual Reality (VR) as a Practical Device for Television Broadcasting Management

European Journal of Open Education and E-learning Studies

The Open University Education Technology study program is in desperate need of a type of media that is able to provide maximum learning services to students. Therefore, a learning material product is needed to support these needs. Development research is needed for VR and AR-based learning materials to be realized. This research is a development research. The development model used refers to the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation). The choice of ADDIE model in this development research is based on several reasons, namely, this model is a procedural model, namely a model that is descriptive, showing clear and careful steps to produce the product. Study of competencies produce a competency map of the results of the study based on the principles of development of the field of study and the demands of educational technology expertise, especially Television Broadcasting Management. The results of the study of module materials found the existence of com...

Augmenting Television With Augmented Reality

Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video

This paper explores the effects of adding augmented reality (AR) artefacts to an existing TV programme. A prototype was implemented augmenting a popular nature documentary. Synchronised content was delivered over a Microsoft HoloLens and a TV. Our preliminary findings suggest that the addition of AR to an existing TV programme can result in creation of engaging experiences. However, presenting content outside the traditional TV window challenges traditional storytelling conventions and viewer expectations. Further research is required to understand the risks and opportunities presented when adding AR artefacts to TV.

Conceptualizing Augmented Reality Television for the Living Room

ACM International Conference on Interactive Media Experiences, 2020

We examine the concept and characteristics of “Augmented Reality Television” (ARTV) using a four-step investigation method consisting of (1) an analysis of commonly-accepted perspectives on Augmented and Mixed Reality systems, (2) a literature survey of previous work on ARTV, (3) relevant connections with other areas of scientific investigation from TVX/IMX, such as Ambient Media, Interactive TV, and 3-D TV, and (4) by proposing a conceptual framework for ARTV called the “Augmented Reality Television Continuum.” Our work comes at a moment when the excitement and hype about the potential of AR for home entertainment has overlooked rigorous analysis and clear-cut examinations of the concepts involved, which should be the hallmark of any exact science. With this work, our goal is to draw the community’s attention toward fundamentals and first principles of ARTV and to tease out its salient qualities on solid foundations.

Tools for 3D-TV programme production

2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2011

This contribution discusses tools for the production of 3D-TV programmes as developed and tested in the 3D4YOU project. The project looked in particular into image-plus-depth based formats and their integration into a 3D-TV production chain. This contribution focuses on requirements and production approaches for selected programme genres and describes examples of onset and postproduction tools for capture and generation of depth information.