Mobile Interaction with the Real World (original) (raw)
Related papers
Mobile Interaction with the Real World (MIRW 2007)
2007
Welcome to the joint MobileHCI 2007 workshop of “Mobile Interaction with the Real World”(MIRW 2007) and “HCI in Mobile Guides”(MGuides 2007). We accepted 13 papers that will be presented within the workshop. We hope that the union of these two individual yet complementary topics will provide interesting insights for the combined audiences and create a lively discussion.
International Journal of Mobile Human Computer Interaction, 2009
In this position article we argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move offer. We present a collection of ideas aiming to encourage HCI researchers to explore how up-and-coming mobile technologies can inspire new interaction models, alternative I/O methods, and data collection methods. The range of possible applications designed to make life easier for specified user populations is limited, we maintain, only by our imagination to understand novel problem spaces, to mix, match and expand on existing methods as well as to invent, test, and validate new methods. We present several case studies in an attempt to demonstrate such possibilities for future mobile HCI. [Article copies are available for purchase from InfoSci-on-Demand.com]
Novel Technologies and Interaction Paradigms in Mobile HCI
2011
In this chapter the authors argue that it is time for the mobile HCI community to think beyond the traditional screen-keyboard-mouse paradigm and explore the many possibilities that mobility, mobile platforms, and people on the move offer. They present a collection of ideas aiming to encourage HCI researchers to explore how up-and-coming mobile technologies can inspire new interaction models, alternative I/O methods, and data collection methods. In particular, they discuss potential applications for gesture-as well as sound-based technologies. The range of possible applications designed to make life easier for specified user populations is limited, they maintain, only by their imagination to understand novel problem spaces, to mix, match and expand on existing methods as well as to invent, test, and validate new methods.
Tools for Rapidly Prototyping Mobile Interactions
Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark.
Interaction Modalities in Mobile Contexts
2008
Enabling seamless and intuitive interaction is a long cherished objective of the HCI community. In classic desktop situations, the constituent processes have been studied over a long period of time and a mature understanding of the essential components has been obtained leading to broad agreement on bestpractice principles and what constitutes good design. Though this endeavour has been of incalculable benefit, recent patterns of computer usage raise a new series of challenges that must be addressed.
Mixed Interaction Space — Expanding the Interaction Space with Mobile Devices
Springer eBooks, 2007
Mobile phones are mainly interacted with through buttons, thumbwheels or pens. However, mobile devices are not just terminals into a virtual world; they are objects in a physical world. The concept of Mixed Interaction Space (MIXIS) expands the interaction with mobile phone into the physical world [Hansen et al. 2005]. MIXIS uses the camera in mobile devices to track a fixed-point and thereby establishes a 3 dimensional interaction space wherein the position and rotation of the phone can be tracked. In this paper we demonstrate that MIXIS opens up for new flexible ways of interacting with mobile devices. We present a set of novel, flexible applications built with MIXIS and we show that MIXIS is a feasible way of interacting with mobile devices by evaluating a MIXIS application against a traditional mobile interface. Finally, we discuss some design issues with MIXIS.
Ubiquitous computing: Defining an hci research agenda for an emerging interaction paradigm
Georgia Tech GVU Technical Report GIT- …, 1998
Ubiquitous computing (ubicomp) is an emerging paradigm for interaction between people and computers. A guiding principle of ubicomp is to break away from desktop computing to provide computational services to a user when and where required. Although there has been a lot of experimental work in ubicomp, there has been little effort to define an agenda in ubicomp for HCI researchers. In this paper, we attempt to remedy that problem by defining the space of ubicomp applications in terms of the level of user mobility and transparency of interaction. Increases in user mobility will come with technological advances, but increased interaction transparency will come only with breakthroughs in HCI research. We conclude the paper with a discussion of two functional themes that we have found important across a number of ubicomp systems -context-awareness and automated capture, integration and access. Each of these themes raises special HCI issues and, together with the taxonomy for ubicomp applications, defines a clearer agenda for HCI research in ubiquitous computing.