Mobile art: Rethinking intersections between art, user created content (UCC), and the quotidian (original) (raw)

Post-human Narrativity and Expressive Sites: Mobile ARt as Software Assemblage

Augmented Reality Art From an Emerging Technology to a Novel Creative Medium, 2018

Treading a fine line between intimacy and extension, there is no doubt that mobile media devices such as tablets and smartphones, have been making a serious con- tribution to the expressive power of human bodies. The threshold that has tradi- tionally separated human and machine has shifted, so that the virtual and physical are no longer separate topologies, but rather embodied together in the immediacy of the everyday: the body, like the smartphone, is an interface. But that is not all, because, bit by bit (or byte by byte) mobile media devices have been turning us into post-humans (Hayles 1999; Braidotti 2013). It is not that the devices are some kind of Cyborgian appendage to the human body, although an argument for this could certainly be made. Rather, these new threads weaving themselves into the geo- cultural fabric of humanity are created through the increasingly dominant organi- sational force of software. The data network, cloud, or Internet have many uses in life, and perhaps the least of these is artistic. Yet, it is art that is now being revolutionised by the same data networks that produced pervasive computing. Through these innovations artists have been given the capacity to transport audi- ences into complex meshworks of narrative and experience. The pervasive use of smartphones has created many new lines of critical inquiry that intersect with notions of post-humanism, such as the shaping of human culture through a myriad of physical, embodied, and perceptual connections with the technological machines we use regularly. One such line of inquiry is posited by the radical and highly experimental artistic practice of mobile Augmented Reality Art [ARt].

Aesthetics of mobile media art

Journal of Media Practice, 2009

In this paper, three London based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives of the artists within the emerging field of mobile media, in an effort to define the new genre of mobile media aesthetics. Despite the different approaches towards working with mobile media a shared original aesthetic emerges specific to the mobile phone. The paper will focus on the pixilated, low res mobile screen aesthetic, interface and production processes, made possible by the mobile phone, revealing their contribution to the field of screen media in the decade of HD. Within the collaborative examination of the work, the authors will attempt to define the category of Mobile Media Art.

New Ways of Seeing: Artistic Usage of Locative Media

2009

People living in urban areas have grown accustomed to the moving visual images surrounding them -displayed upon large screens attached to or integrated in the architecture of the city. In public squares, shopping streets or any other place where people gather, the moving image has become part of everyday public life. The growing ubiquity of mobile technologies in this environment has added another layer of moving image culture on top of the city. Different contexts and spaces, virtual and physical, are overlapping and changing all the time. Theorists and writers describe this development as a new augmented reality, responsive architecture or ambient experience design: a new environment that will lead to a different notion of public space, in turn creating new relationships between people and places. Without doubt the way that these media -from electronic sensors, urban screens and CCTV systems, to GPS and RFID tags -are experienced has significantly impacted the way people communicate as well as their practices of physical and affective orientation. But does this lead to the conclusion that public space is no longer determined by city planning and geographical boundaries? Throughout history artists have tried to reconsider, remap and re-appropriate the boundaries of the city, sometimes reviving older methods in order to cope with new technologies. This paper focuses on contemporary artistic practices that use mobile technologies either as platform or tool to reconsider people's relationships to mobile technologies and place. If these technologies really are so influential in shaping one's relation to the city, do such artistic projects succeed in creating a new affect of place?

Creative Mobile Media: The State of Play

Mobile Media Making in an Age of Smartphones, 2014

This chapter elaborates on the creative dimensions of mobile media practices point at prospects to further expand the field of creative arts and design. It contributes to existing debates around co-presence in networked media and the impact of smartphones on our understandings and interactions with space and place; emergent socialities associated with social media to contextualize the notion of ‘sharing’ and how this concept is replacing ‘community’; the aesthetics of mobile media; and how storytelling shapes and is shaped by mobile media.

Aesthetic Experiences and Technology–possibilities and Potential Regarding Smartphones’ Uses and Appropriations

Studies in Media and Communication, 2015

This paper presents observations regarding aesthetic experiences in the Communication Studies field. Possibilities and moving processes are thought from the perspective of mobile platforms' appropriations, smartphones' appropriations in particular. Youngsters' uses and appropriations are mainly observed. Based on authors such as Kerckhove (2009), Manovich (2001), Winocur (2009), among others, communicative experience is considered in a mobile and interactive sociocultural context.