Reasoning, Planning, and Goal Seeking for Small Combat Unit Modeling and Simulation (original) (raw)
The current state of Modeling and Simulation (M&S) scenario creation is difficult, requiring too much time and effort on the part of Subject Matter Experts (SMEs) and analysts to produce scenarios that are sufficiently realistic for valid analysis, as well as a need for more realistic M&S agent behavior and decision making in simulation. Additionally, there also is a critical need for decision support tools to support Soldier and Small Unit (SU) decision making in the field. TSE is currently developing algorithms for the automation of combat operation simulation behaviors on the individual Soldier and SU level that may also be leveraged for Soldier and SU decision support tools to meet these critical Computer-Human Interaction (CHI) domain problems. TSE is researching and developing the Reasoning, Planning, and Goal-Seeking (RPGS) architecture , which is targeted at the next generation of constructive simulations requiring autonomous and intelligent agents that are capable of problem solving ; considering multiple courses of action; coordinating with friendly forces; following chain of command; and using Tactics, Techniques, and Procedures (TTPs) to guide operations. Intelligent agents guided by RPGS methodologies and algorithms will be able to execute complex tasks given mission goals, ini-tial/boundary conditions, constraints, and access to a battlespace knowledge base. TSE is creating a formal model of the Soldier and SU battlespace on which reasoning can be conducted. TSE will integrate two technical standards into the battlespace knowledge model; the Joint Consultation, Command, and Control Information Exchange Data Model (JC3IEDM) and the Coalition Battle Management Language (C-BML). This paper discusses the application of these standards and the design and development of a battlespace knowledge base and new RPGStechnologies.
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