Lessons Learned from the Use of Interactive Workspaces for Student Team Design Project Meetings (original) (raw)

Meetings of the Future: Enhancing Group Collaboration with Group Support Systems

Creativity and Innovation Management, 1997

Meetings frequently fail to meet the objectives or expectations of the participants. The factors that diminish performance, including creativity, can be addressed through the application of electronic group support systems. A brief history of group support systems is provided. Recent developments are examined, and it is suggested that the systems offer more than the earlier planning function. Specifically they permit more opportunities for designing meeting processes to meet the contingent requirements of each group of users. As such the systems do not remove the need for leadership, merely provide ways through which leadership efforts can be supported and enhanced.

The impact of four conferencing formats on the efficiency and quality of small group decision making in a laboratory experiment setting

Telematics and Informatics, 1994

This study reports the results of a laboratory experiment which compares the efficiency and quality of small group decision making in four conferencing and teleconferencing formats. 204 subjects randomly assigned to 51 small decision making groups were asked to reach a group consensus on an information exchange task with a criterion solution. These groups were randomly assigned to one of four conference format conditions: Communication via face-to-face, audio, video, or computer channels. Conferencing format was found to be related to the efficiency and quality of group decision making when the four types of conferencing formats were compared. However, when the Tukey studentized range test is considered, this main effect is seen to be generated by the difference of the computer condition from all other conditions. No significam differences were found on either measure between the face-to-face, audio, and video conditions.

Can virtual workspaces enhance team communication and collaboration in design review meetings?

Architectural Engineering and Design Management, 2013

The development of software to facilitate collaborative working among project teams has been an active research area for the last two decades. However, the recent impetus in deploying BIM in construction has brought teamwork to the forefront and, therefore, it is important to conduct an in-depth study as to how BIM could be complemented with advances in visualisation and interaction technology to enhance team communication and collaboration. Effective tools that bring critical data and stakeholders together to solve design challenges have the potential to produce optimised solutions, reduce the number of meetings, improve communication and, consequently, delivery times. This paper explores how virtual workspaces supported with advanced visualisation and interaction techniques can enhance team communication and collaboration. It explores the type of communication channels necessary for supporting team collaboration with the use of both public and private workspaces that are essential for supporting individual and team exploration. These features are then implemented and tested using a collaborative design scenario. This research shows that the implementation of direct and indirect communication channels within virtual workspaces can significantly enhance team communication and collaboration. Furthermore, it shows that the use of a private workspace can assist individuals to contribute creatively to team activities.

A Fool with a Tool is Still a Fool: Overcoming Possible Pitfalls of Introducing Collaboration Tools

2010

Collaboration is and always has been a central fact or for project success. In times of international projects and virtual team environments collaboration is more imp ortant than ever. Technology can help overcome geo graphical boundaries to achieve collaboration. Indeed, techn ology has become an enabler of communication and collaboration. And yet collaboration is not about technology. It is about people and human interacti ons. Technology can enable, facilitate and promote colla boration. Provided we are aware of the limitations and possible pitfalls of introducing collaboration tools. This paper identifies possible pitfalls. And it lays ou t a roadmap how to overcome them and successfully introduce collaborat ion tools - without becoming slaves of our own coll aboration tools.

On the design of group decision processes for electronic meeting rooms

CLEI Electronic …, 1999

This paper reports a set of ongoing experiments motivated by the observation that the design of group decision processes is crucial to the success of electronic meeting room usage. Decision processes can be designed with more emphasis either on informational (generating and structuring topics) or communicational (discuss issues) interactions. Our problem is that, given a particular case intended to be discussed in an electronic meeting room, we do not know how to design the meeting for best performance. The paper builds a framework for studying this problem based on the notion of mediation channels. The experiments already made confirm that quality of results varies when different channels are used, and show that meetings designed without communicational interaction support result in solutions with inferior quality.

An experimental investigation of facilitation in an EMS decision room

Group Decision and Negotiation, 1992

Electronic meeting systems (EMS) provide a way for information technology to support groups meeting together for a variety of tasks. Some systems have been designed to depend on facilitators to guide groups through EMS use, whereas others have been designed to be used without facilitators. Yet little empirical research has been conducted to determine the differences between facilitated and nonfacilitated EMS use. This article describes an experiment that compared facilitated and nonfacilitated EMS groups. No differences were found between these two modes of EMS use for the number of alternatives generated, decision quality, ability to reach consensus, or satisfaction with the group process. However, if the number of alternatives generated is treated as a covariate, facilitated groups made better decisions, but nonfacilitated groups were more likely to reach consensus.

How a group-editor changes the character of a design meeting as well as its outcome

1992

This study reports how the introduction of a simple collaborative tool changed the way groups of people did an interesting problem solving task, the design of an automatic post office. The designs produced by the groups supported with this tool were of higher quality than those who worked with conventional whiteboard and paper and pencil.