HCI Design Methods: where next? From user-centred to creative design and beyond. (original) (raw)
Related papers
Let's Stop Pushing the Envelope and Start Addressing It: A Reference Task Agenda for HCI
Human–Computer Interaction, 2000
We identify a problem with the process of research in the HCI community-an overemphasis on "radical invention" at the price of achieving a common research focus. Without such a focus, it is difficult to build on previous work, to compare different interaction techniques objectively, and to make progress in developing theory. These problems at the research level have implications for practice, too; as researchers we often are unable to give principled design advice to builders of new systems. We propose that the HCI community try to achieve a common focus
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI …, 2007
For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research. Author Keywords design, interaction design, interaction design research, HCI research, research through design, wicked problems, design theory, design method ACM Classification Keywords H5.2. User Interfaces: Theory and methods.
Design thinking and Innovation in HCI
2014
This position paper outlines previous work on design thinking and creativity methods in interaction design, followed by a proposal of topics for discussion at the workshop Innovation in HCI: What Can We Learn from Design Thinking. Author
HCI and design: uncomfortable bedfellows
2009
It would be rather natural to think that human-computer interaction and design (industrial design, graphic design) would have as professions and as disciplines easily form an alliance. After all, there is so much HCI design as a newcomer could have learnt from long-established design professions, and on the other hand the penetration of information technology in everyday life has greatly increased the public awareness and prestige of good design.
The Necessity of Personal Freedom to Increase HCI Design Quality
Lecture Notes in Computer Science, 2011
Creativity needs freedom. This must be considered by project managers and senior managers of HCI design organization. The improvement of quality through job enrichment and at the same time saving costs demands personal skills, expertise, motivation and creativity. Creating task models leads to a qualitative high-grade HCI design. Usage-centered design is based upon a user interface derived from a series of models containing interrelated task cases. Nevertheless, creative processes must have been installed. As creativity needs freedom to increase quality and efficiency in general, this should be widely applied. Job-enrichment achieved through expertise, motivation, creativity as well as thorough better planning is an essential step for creating qualitative HCI design.
User Experience and the Idea of Design in HCI
Lecture Notes in Computer Science, 2006
In this paper we argue that the idea of design in HCI is changing. For many years the design-as-engineering approach has dominated HCI research and practice, but now technological developments and new conceptions of 'the user' require more interdisciplinary conceptions of design. In particular, the turn to experience in HCI has lead us to consider a design-as-craft perspective which we exemplify in this paper by the work of digital jeweller, Jayne Wallace. But our aim is not to supplant one design perspective with an other. On the contrary, we argue that experience design requires a new form of radically interdisciplinary dialogue between different design perspectives that span the arts, sciences and humanities. However, such radically interdisciplinary dialogue is not without its problems and points of contention. We conclude by arguing that not only new conceptual tools but also new HCI curricula may be helpful in achieving this interdisciplinary dialogue.
Lecture Notes in Computer Science, 2013
This research examines a new design philosophy of HCI in the collaborative action-based context interdependent perspective. To frame a new perspective of design philosophy of interactive technologies, the study proposes "We" human-and-technology as a response for alternative perspectives of reference in interactive systems design and alternative ways of understanding the relationships and collaborative actions between humans and new digital technologies. It argues the problem of knowledge provoked by the collaborative action of "We" human-and-technology, through three keys: reflecting, performing, and invaginating. Its aim is to reveal that HCI design practices establish a new knowledge beyond the logic of opposition reinforcing the mutual degradation between technology and human, thought and action, subject and object.
Crafting a place for interaction design research in HCI
2008
In recent years, a number of academic institutions around the world have worked to integrate design practice and thinking with engineering and behavioral science in support of Human-Computer Interaction (HCI) education and research. While the HCI community generally has been enthusiastic about the benefits that design can bring to this developing interdisciplinary field, tension exists around the role of design in research, because no agreed upon model for a design research contribution exists.
Beyond ICT: How industrial design could contribute to HCI research
Swedish Design Research Journal, 2015
Thiss paper Takes an industrial design practitioner perspective to re ect on the articulation of ’design’ in Human Com- puter Interaction (HCI) research – one of several research fields, articulating and contributing to design knowledge. The paper critically reflects on the importance of more holistic perspectives for design activities, and the articulation of design in HCI research. We argue that industrial design practitioners can contribute to HCI research by broadening the design knowledge and the practice within the eld not to view ICT as a self-evident part of either a solution or as a tool in the process of specifying the problem or finding a solution. This may not only improve the articulation of design and design activities, but more importantly point towards an opportunity to support more socially and environmentally sustainable solutions in society.
In: van Eekelen, Barendsen, Sloep and van der Veer (eds.). Proceedings of the Computer Science Education Research Conference - CSERC 2013, 4-5 april 2013, Arnhem, the Netherlands, pp. 66 - 72., 2013
This paper discusses the need for a Human Centred Creative Technology approach to the design and education of HCI and Media Technology. We briefly describe our current practice what HCI and Media technology design and education (should) look like, being grounded on a vision of the future of area of interest as informal, not-necessarilly goal-directed and lightweight practice, associated the technology generation of ubiquitous computing, smartphone apps and the internet of things. It discusses some of the lessons learned from actual design, research and education, focussing on design as a exploratory process of mashing-up functions, services and presentations in the context learning by doing: doing research, doing design and doing learning from each other. Finally, having discussed the consequences of a Human Centred Creative Technology approach for design and for education, the main part of the paper discusses the content issues behind the developments in the area of HCI ad Media te...