Who Makes Games in Australia? (original) (raw)

Cultivating Transcultural Understanding through Migration-related Videogames

Daniel Golding

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Remembering Australian videogames of the 1980s: what museums can learn from retro gamer communities about the curation of game history

Helen Stuckey

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Brogan Bunt and Lucas Ihlein (2012): Coding Without Computers: The Human Fax Machine Experiment - at CODE - A Media, Games & Art Conference

Lucas Ihlein

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Videogames, distinction and subject-English: new paradigms for pedagogy Melbourne Graduate School of Education

Alexander Bacalja

PhD Thesis, 2018

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What "is" game studies in Australia?

Thomas Apperley, Laura M Crawford, Bjørn Nansen, Martin Gibbs

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Smart Internet 2010 Report

Alex Burns

2005

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Outcomes from the ACS-TSA NBN Policy Forums, June 201

Peter Gerrand

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Communications Research and Strategy Forum Title: Future of the Internet: The Smart Internet 2010 Project

Darren Sharp

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Teaching writing for videogames

Leena Van Deventer

TEXT Journal, Special Issue , 2018

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Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour

Mahli-Ann Butt

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A Presentation of Indian-Malaysian Minorities in Samarasan’s Evening is the Whole Day.Minor Culture Conference, The University of Melbourne, December 1-3, 2015

Dr. RUZBEH BABAEE

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Characterizing and understanding game reviews

Jose Zagal

Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09, 2009

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Policies for Creative Clusters: A Comparison between the Video Game Industries in Melbourne and Montreal

sebastien Darchen

European Planning Studies, 2014

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Researching kids and computer games: Games, game play, and literacy in the 21st Century.

Thomas Apperley, Chris Walsh, Clare Bradford

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Writing games: Popular and critical videogame writing over time

Alayna Cole, Daniel Golding, Ross Watkins

TEXT: JOURNAL OF WRITING AND WRITING COURSES, 2018

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Videogames and Wellbeing: A Comprehensive Review

Jane Burns

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Gaming rhythms: Play and counterplay from the situated to the global

Thomas Apperley

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Assembling Sex: Enacting Reality in Practice

J. R. Latham

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Videogames as a Political Medium: The Case of Mass Effect and the Gendered Gaming Scene of Dissensus

Leandro Lima

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When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers

André Brock

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Stasis and Entropy in Australian videogames classification discourse

Daniel Golding

Proceedings of Interactive Entertainment: Matters of Life and Death 2013

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In the name of the nation: Media classification, globalisation, and exceptionalism

Catherine Driscoll

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2018, "In the name of the nation: Media classification, globalisation, and exceptionalism", International Journal of Cultural Studies. 22(3): 383-399.

Catherine Driscoll, Liam Grealy

International Journal of Cultural Studies

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Girls, Guys and Games: How News Media Perpetuate Stereotypes of Male and Female Gamers

Erin Maclean

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Minor Platforms in Videogame History

Benjamin Nicoll

Amsterdam University Press, 2019

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Women's participation in the Australian digital content industry

Anitza Geneve

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Computer supported cooperative play,“third places” and online videogames

Conor Graham

Proceedings 2003 Australasian …, 2003

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The Language of Gaming

Astrid Ensslin

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Adult videogame consumption as individualised, episodic progress

Rebecca Mardon

Journal of Consumer Culture

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(2016). Apportioned Commodity Fetishism and the Transformative Power of Game Studies. In Valentine, K. D., & Jensen, L. J. (Eds.), Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (pp. 95-122). Hershey, PA: IGI Global.

Randy Nichols

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Play on display: the exhibition of videogames in the museum

Helen Stuckey

2010

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"Could you please kill me?" : The virtues of violence in the virtual world of DayZ

Ilmari Kaven

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Applying Multiplayer Educational Games with Online Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results.

Dr Eleni N Rossiou

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The Evocation of Memory: Personal Storytelling with Smartphones

Dean Keep

Aspera Annual Conference, Bond University, 21-23 June, 2017.

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Gamic Race: The Logics of Difference in Videogame Culture

Tanner Higgin

UC Riverside Electronic Theses and Dissertations, 2012

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Breaking Out of the Industry: The Independent Games Movement as Resistance to Hegemonic Videogame Discourse

Peter Christiansen

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Womenvision: women and the moving image in Australia

Lisa French, Metro Magazine

2003

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Configurative Dynamics of Gender in Bioware's Marketing for the Mass Effect Franchise

Leandro Lima

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Solving Creative Research puzzles with a ‘Rubik’s Cube’ analogy

Leila Honari, Andi Spark

ASPERA Conference 2017, What Excites You?, 2017

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Precarious Creativity: Global Media, Local Labor

Michael Curtin, Kevin Sanson, Heather Berg, Tejaswini Ganti, Petr Szczepanik, Matt Sienkiewicz, Allison Perlman

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Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis

Birgitte Sørensen

Design and Use of Serious Games, 2009

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Cultural citizenship, media and sport in contemporary Australia

David Rowe

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Sorting things out: The desegregation of gambling media and the emergence of a single form of gambling

terry austrin

… and the Gambling Phenomenon, Proceedings of …, 2001

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IAFOR Journal of Media, Communication & Film - Volume 3, Issue 1

James Rowlins, Celia Lam

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(Re-)Orienting the Videogame Avatar

Thomas Apperley, Justin Clemens, Lars de Wildt

Games and Culture, 2019

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Comparative analysis of gambling impact assessment policies in Australia

Helen Masterman-Smith

CULTURE AND THE GAMBLING PHENOMENON

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Sinophone Queerness and Female Auteurship in Zero Chou’s 'Drifting Flowers’

Zoran Lee Pecic

2016

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Mechanisms Contributing To The Maintenance Of Problem Gambling

Simone Rodda

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Wretched Refuse: The Modern Videogame and the Jewish American Experience

Danny Canfield

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Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Can either live up to the promise of achieving gender equity? Can either live...

Erica French

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