Who Makes Games in Australia? (original) (raw)
Cultivating Transcultural Understanding through Migration-related Videogames
Daniel Golding
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Remembering Australian videogames of the 1980s: what museums can learn from retro gamer communities about the curation of game history
Helen Stuckey
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Brogan Bunt and Lucas Ihlein (2012): Coding Without Computers: The Human Fax Machine Experiment - at CODE - A Media, Games & Art Conference
Lucas Ihlein
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Videogames, distinction and subject-English: new paradigms for pedagogy Melbourne Graduate School of Education
Alexander Bacalja
PhD Thesis, 2018
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What "is" game studies in Australia?
Thomas Apperley, Laura M Crawford, Bjørn Nansen, Martin Gibbs
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Smart Internet 2010 Report
Alex Burns
2005
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Outcomes from the ACS-TSA NBN Policy Forums, June 201
Peter Gerrand
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Communications Research and Strategy Forum Title: Future of the Internet: The Smart Internet 2010 Project
Darren Sharp
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Teaching writing for videogames
Leena Van Deventer
TEXT Journal, Special Issue , 2018
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Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour
Mahli-Ann Butt
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A Presentation of Indian-Malaysian Minorities in Samarasan’s Evening is the Whole Day.Minor Culture Conference, The University of Melbourne, December 1-3, 2015
Dr. RUZBEH BABAEE
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Characterizing and understanding game reviews
Jose Zagal
Proceedings of the 4th International Conference on Foundations of Digital Games - FDG '09, 2009
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Policies for Creative Clusters: A Comparison between the Video Game Industries in Melbourne and Montreal
sebastien Darchen
European Planning Studies, 2014
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Researching kids and computer games: Games, game play, and literacy in the 21st Century.
Thomas Apperley, Chris Walsh, Clare Bradford
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Writing games: Popular and critical videogame writing over time
Alayna Cole, Daniel Golding, Ross Watkins
TEXT: JOURNAL OF WRITING AND WRITING COURSES, 2018
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Videogames and Wellbeing: A Comprehensive Review
Jane Burns
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Gaming rhythms: Play and counterplay from the situated to the global
Thomas Apperley
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Assembling Sex: Enacting Reality in Practice
J. R. Latham
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Videogames as a Political Medium: The Case of Mass Effect and the Gendered Gaming Scene of Dissensus
Leandro Lima
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When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers
André Brock
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Stasis and Entropy in Australian videogames classification discourse
Daniel Golding
Proceedings of Interactive Entertainment: Matters of Life and Death 2013
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In the name of the nation: Media classification, globalisation, and exceptionalism
Catherine Driscoll
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2018, "In the name of the nation: Media classification, globalisation, and exceptionalism", International Journal of Cultural Studies. 22(3): 383-399.
Catherine Driscoll, Liam Grealy
International Journal of Cultural Studies
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Girls, Guys and Games: How News Media Perpetuate Stereotypes of Male and Female Gamers
Erin Maclean
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Minor Platforms in Videogame History
Benjamin Nicoll
Amsterdam University Press, 2019
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Women's participation in the Australian digital content industry
Anitza Geneve
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Computer supported cooperative play,third places and online videogames
Conor Graham
Proceedings 2003 Australasian …, 2003
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The Language of Gaming
Astrid Ensslin
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Adult videogame consumption as individualised, episodic progress
Rebecca Mardon
Journal of Consumer Culture
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(2016). Apportioned Commodity Fetishism and the Transformative Power of Game Studies. In Valentine, K. D., & Jensen, L. J. (Eds.), Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives (pp. 95-122). Hershey, PA: IGI Global.
Randy Nichols
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Play on display: the exhibition of videogames in the museum
Helen Stuckey
2010
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"Could you please kill me?" : The virtues of violence in the virtual world of DayZ
Ilmari Kaven
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Applying Multiplayer Educational Games with Online Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results.
Dr Eleni N Rossiou
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The Evocation of Memory: Personal Storytelling with Smartphones
Dean Keep
Aspera Annual Conference, Bond University, 21-23 June, 2017.
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Gamic Race: The Logics of Difference in Videogame Culture
Tanner Higgin
UC Riverside Electronic Theses and Dissertations, 2012
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Breaking Out of the Industry: The Independent Games Movement as Resistance to Hegemonic Videogame Discourse
Peter Christiansen
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Womenvision: women and the moving image in Australia
Lisa French, Metro Magazine
2003
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Configurative Dynamics of Gender in Bioware's Marketing for the Mass Effect Franchise
Leandro Lima
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Solving Creative Research puzzles with a ‘Rubik’s Cube’ analogy
Leila Honari, Andi Spark
ASPERA Conference 2017, What Excites You?, 2017
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Precarious Creativity: Global Media, Local Labor
Michael Curtin, Kevin Sanson, Heather Berg, Tejaswini Ganti, Petr Szczepanik, Matt Sienkiewicz, Allison Perlman
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Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
Birgitte Sørensen
Design and Use of Serious Games, 2009
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Cultural citizenship, media and sport in contemporary Australia
David Rowe
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Sorting things out: The desegregation of gambling media and the emergence of a single form of gambling
terry austrin
… and the Gambling Phenomenon, Proceedings of …, 2001
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IAFOR Journal of Media, Communication & Film - Volume 3, Issue 1
James Rowlins, Celia Lam
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(Re-)Orienting the Videogame Avatar
Thomas Apperley, Justin Clemens, Lars de Wildt
Games and Culture, 2019
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Comparative analysis of gambling impact assessment policies in Australia
Helen Masterman-Smith
CULTURE AND THE GAMBLING PHENOMENON
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Sinophone Queerness and Female Auteurship in Zero Chou’s 'Drifting Flowers’
Zoran Lee Pecic
2016
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Mechanisms Contributing To The Maintenance Of Problem Gambling
Simone Rodda
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Wretched Refuse: The Modern Videogame and the Jewish American Experience
Danny Canfield
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Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Equal Employment Opportunity and Diversity Management: Can either live up to the promise of achieving gender equity? Can either live...
Erica French
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