Story-Map: iPad Companion for Long Form TV Narratives (original) (raw)
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This article presents an innovative perspective on information architecture (IA) in the context of contemporary television series. It suggests a paradigm shift from understanding TV series as mere texts to viewing them as complex narrative ecosystems. This shift acknowledges the evolving nature of television narratives, particularly in the digital era, where series extend beyond traditional formats to include various media platforms. The concept of narrative ecosystems emphasizes the interconnected, open systems of stories and characters that evolve over time and across different media. This approach moves away from procedural, linear storytelling towards a more dynamic, user-engaged experience. The article discusses how contemporary TV series, such as "Heroes" and "Lost," showcase these traits, with their narratives branching into various media like webisodes, novels, and games, creating a comprehensive universe for audience engagement. The paper explores the role of IA in guiding viewers through these complex narrative structures. It illustrates how IA acts as a navigational tool, allowing viewers to traverse and connect various elements of the narrative universe. This approach mirrors natural ecosystems, where both abiotic (media context) and biotic (narrative structures) components interact to create a living, evolving narrative space. The article argues for a rethinking of TV series narratives in the contemporary mediascape, shifting from traditional text-based analysis to an ecosystemic approach.
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The merger of television and digital technology allows TV producers to author increasingly complex narratives, which pose new challenges for modern audiences. The prototype presented here is targeted at viewers of HBO's Game of Thrones and utilizes manipulatable, tightly synchronized spatial visualizations to concretize complex character relationships. A preliminary user study was conducted, utilizing the less tightly synchronized, nondiagramatic HBO Go application as an experimental control. Results show that users were able to more accurately identify character relationships after watching segments of the TV drama with the companion app prototype.
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Breaking Points is an interactive digital narrative (IDN) that puts the user in the position of a young woman who feels trapped in a daily routine she would like to escape from. The narrative design connects more important decisions with seemingly trivial ones and presents the user with immediate and delayed consequence in the form of narrative feedback, for a complex and more life-like experience. By aligning the experience of a single walkthrough with a day in the life of the heroine, the project invites replay. The project is also a study of authorial challenges and opportunities offered by different authoring modes, namely the switch from coding from scratch to the ASAPS environment. As the project is prepared for release on touch-based tablets, the paper focuses on how changes in the underlying technology have afforded continuous reshaping of the narrative.