The use of finite element theory for simulating object and human body deformations and contacts (original) (raw)

Image-based modeling and rendering differs from traditional graphics in that both the geometry and appearance of the scene are derived from real photographs. The techniques often allow for shorter modeling times, faster rendering speeds, and unprecedented levels of photorealism. In this course we will explain and demonstrate a variety of ways of turning images into models and then back into renderings, including movie maps, panoramas, image warping, photogrammetry, light fields, and 3D scanning.