Research and Innovation Systems in the Production of Digital Content and Applications. Content and Applications, Creative Industries Cluster Study Volume III (original) (raw)
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Version history table Version Date Modification reason Modifier(s) v.01 13.10.2021 The first draft circulated and revised within UTARTU Eneli Kindsiko (UTARTU), Ragne Kõuts-Klemm (UTARTU), Helen Eenmaa (UTARTU), Ingmar Pastak (UTARTU) v.02 20.04.2022 The second draft circulated and revised within UTARTU Helen Eenmaa (UTARTU) v.03 23.05.2022 Preliminary draft sent to peerreviewers Bartolomeo Meletti (UoG) v.04 10.06.2022 The third draft circulated and revised within UTARTU in response to comments from peer-reviewers Eneli Kindsiko (UTARTU), Ragne Kõuts-Klemm (UTARTU) v.05 16.06.2022 Full draft sent to peer-reviewers Helen Eenmaa (UTARTU) Legal Disclaimer The information in this document is provided "as is", and no guarantee or warranty is given that the information is fit for any particular purpose. The above referenced consortium members shall have no liability for damages of any kind including without limitation direct, special, indirect, or consequential damages that may result from the use of these materials subject to any liability which is mandatory due to applicable law.
© 2014 The 5 th Snapshot of Content Business in Today's ICT Industry
The organizational structure is basic and essential for an organization to fulfill its goal. The organizational structure is about how people in an organization can coordinate through complexity, formalization and centralization in order to fulfill its goal. Part of generation Y (or the millennial generation) specially by year of birth from 1990 is a generation that will play a major role in the future because in less than 10 years from now this generation will enter the age that allows to produce work that can have a positive impact to human life. This paper is based on a collection of previous research on the study of the generation Y characteristics who in turn were associated with the study of the organizational structure. The purpose of this paper is to explain in general the suitable organizational structure for generation Y (or the millennial generation) as a creative generation. The method used in this paper is to collect and analyze relevant secondary data (literature revie...
INNOVATION AND KNOWLEDGE IN THE DIGITAL MEDIA SECTOR
Information, Communication & Society, 2009
Academic research on service innovation has highlighted the distinct characteristics of services innovation, the knowledge complexes involved, and how services can be autonomous sites of innovation. It also highlights that successful services innovations are often not technology based but can depend on new organizational or managerial practices or marketing and distribution strategies. This paper makes an empirical and a conceptual
Towards a model of goods and services for the analysis of innovation and design
This paper advances a framework geared for the analysis of innovation and design. We combine research from economics, where goods and services have been described as sets of characteristics (e.g., , with studies from the philosophy of technology and design on the dual nature of technical systems (e.g., . We posit that goods and services are technical systems that have a structural and a functional dimension, which are subjective to the individuals involved in their design, production, and use. We also propose a modelling approach for goods and services in terms of patterns that bridge between these structural and functional dimensions.
The Influence of Generativity on Value Creation – a Study of Digitized Products
2015
The advancement of digital technologies is driving traditional product oriented businesses to move from selling product to selling solutions. In order to exploit business potentials from technology, it is important to understand the potential of the technology and how it influences the value creation in a digital environment where it is developed and to be deployed. To understand this changing environment, I have studied remote diagnostics as an example of digital technology within the vehicle industry as a source of new value for business. The findings show that digitized products not only helps to solve existing problems in providing services but also provides potential to generate value for new products and services in the networked environment. An implication from the findings for product oriented firms is that value creation with digitized products requires new business processes. Based on the findings, a discussion is presented about how generativity influences value creation via value in design, governance and networking in a digital ecosystem.