Fabric and quilting as material in art therapy.pdf (original) (raw)
Related papers
Overview of different fabric structures
Journal of Textiles, Coloration and Polymer Science
abric is one of humanity's most basic needs, not only for clothing but also for aesthetic and utilitarian reasons. Fabric appearance, texture, suitability for end-use, and other factors are influenced by the fabric-forming process or fabrication procedure. The structure of these fabrics varies based on the interlacement/interloping pattern of yarns, which controls the fabric's qualities. A textile is a flexible material made of a web of synthetic or natural fibres (yarn or thread). Wool, flax, cotton, hemp, or other basic materials are spun into long strands to create yarn. To create a textile, one must weave, knit, crochet, knot, felt, or braid. A successful design must involve consideration of essential factors, including the pattern, theme and placement of motifs, style of presentation, and use of colour. These considerations alone support the creation of a separate professional category for textile design.
What’s a Fabric? Concepts and Approaches to Modern Textile Design
The present text is looking to the ways in which the fabrics have been conceptualized in modern times by relying on designers’ point of view. Taking into account some referential figures of modern textiles design, we have distinguished between three different conceptions: the fabric as surface (and object of decoration, as defined by William Morris), the fabric as construction (as defended by Anni Albers), the fabric as membra- ne or interface (as proposed more recently by Joanna Berzowska or Philip Beesley). Besides the historical relevance, these concepts testify of the technical and scientific advancements and last, but not least, of the paradigmatic changes that took place on the way we con- ceive the matter.
This Complete Textile Glossary is intended to be a convenient reference for textile terminology. Although it covers all types of textile terms broadly, its special emphasis is on manufactured fibers -what they are, how they are made, and how they are used.
Material Matters - The Subtance of Textile Art, 2002
The English title of the exhibition, Material Matters, is both ambiguous and difficult to translate into Swedish. In one sense it simply states that the choice of material is of import. In other ways, it means "material issues,'' "material substances" or "important questions.'' The English "matter'' has the same double sense as the Swedish "ämne" and can thus be taken to refer both to something material as well as immaterial. Furthermore, if an English- speaking person says that something is "material" he or she can do so both in the sense that it consists of a physical substance and that it is of great import, that it is "essential." In this way, the title Material Matters is a good summary of the discussions ¬– between the artists who make up Fiber Art Sweden and the Norrköping Museum of Art – that eventually led to the realization of the exhibition.
YARN Yarn is a long continuous length of interlocked fibres, suitable for use in the production of textiles, sewing, crocheting, knitting, weaving, embroidery, and rope making. Thread is a type of yarn intended for sewing by hand or machine. Modern manufactured sewing threads may be finished with wax or other lubricants to withstand the stresses involved in sewing. Embroidery threads are yarns specifically designed for hand or machine embroidery. Determination of Yarn Count: To determine the yarn count of a sample, it is needed to measure the length and weight of the sample. The equipment used for this purpose is Wrap reel and Analytical balance or Knowles balance or Quadrant balance etc. Beesley's balance can be used to get the yarn count directly from the balance. When yarn specimen supplied is not sufficient to perform the tests on the above methods, Beesley's balance can be used to examine the yarn count with reliability.
SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence on - SIGGRAPH ASIA '14, 2014
The virtual world is currently limited in the graphic representation and visualization of material designs. The limitation is in part due to the limited range and the relative simplicity of spectral properties of the materials simulated in a virtual environment. Our work starts with a fast classification and retrieval for handling the large numbers of multi-scale texture samples of complex deformable materials, such as, woven and knitted fabrics. We have developed a general system that can also serve as a unified platform for other material analysis and classification and a 3D panel design system for 3D clothing modeling and draping. Multi-scale color theme indexing for image acquisition and retrieval can be more intuitively supported by a multi-touch gesture interface that is now the preferred mode of interacting with tablets, screens, and other visual communication devices. These also add to the collaborative modes of input and retrieval in fabric and fashion design for virtual agents. In this paper we describe the process of texture analysis of real fabric materials and preliminary models for the 3D texture generation for virtual clothing, color theme design, and ultimately 3D draping based on robust collision detection methods.