Physically Based Deformable Models In Computer Graphics (original) (raw)

AI-generated Abstract

Physically based deformable models have evolved significantly in the field of Computer Graphics over the last two decades, combining diverse disciplines such as newtonian dynamics and continuum mechanics to achieve realistic animations of deformable objects. Major advancements include techniques for object modeling, fluid simulation, and cloth animation, while the paper serves as a comprehensive review of recent developments and methodologies in these areas. The growing complexity of the models has prompted further exploration into suboptimal approximations, the treatment of non-physical models, and ongoing challenges like collision detection and rendering.