Tracking Players in Indoor Sports Using a Vision System Inspired in Fuzzy and Parallel Processing (original) (raw)

Vision system for tracking handball players using fuzzy color processing

Machine Vision and Applications, 2013

The sports community needs technological aid to extract accurate statistics and performance data from both practice sessions and games. To obtain such information, players must be tracked over time and their movements processed so that individual actions and team plays are simultaneously analyzed. In order to perform this analysis in an automated, formal and accurate way, the authors developed a cost conscientious processing system fed by two overhead cameras (roughly one video stream for each half-field). Players are detected by vest colors, and Fuzzy Logic is used to allow for a given color to be shared by different teams. Color models for the background and the teams are dynamic over time to make up for changes in natural lighting conditions and consequent color changes. Player tracking is further enhanced using Kalman Filtering. Some examples of the analysis, made possible by the proposed system, are shown. Results are based on videos collected during the Portuguese Handball SuperCup competition for the year 2011.

Real Time Colour Based Player Tracking in Indoor Sports

Computational Vision and …, 2011

In recent years there has been a growing interest by the sport's experts (teachers and coaches) in developing automatic systems for detecting, tracking and identifying player's movements with the purpose of improving the players' performance and accomplishing a consistent and standard analysis of the game metrics. A challenge like this requires sophisticated techniques from the areas of image processing and artificial intelligence. The objective of our work is to study and develop hardware and software techniques in order to build an automatic visual system for detecting and tracking players in indoor sports games that can aid coaches to analyse and improve the players' performance. Our methodology is based on colour features and therefore several colour image processing techniques such as background subtraction, blob colour definition (RGB and HSL colour spaces) and colour blob manipulation are employed in order to detect the players. Past information 17 18 C.B. Santiago et al. and players' velocity allow the tracking algorithm to define probable areas. Tests conducted with a single IP surveillance camera on the sports hall of the Faculty of Sports from the University of Porto showed detection rates from 72.2% to 93.3%.

A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directions

ArXiv, 2022

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports like soccer, basketball, cricket, badminton, etc., studies have focused mainly on computer vision techniques employed to carry out different tasks. This paper presents a comprehensive review of sports video analysis for various applications: high-level analysis such as detection and classification of players, tracking player or ball in sports and predicting the trajectories of player or ball, recognizing the team‟s strategies, classifying various events in sports. The paper further discusses published works in a variety of application-specific tasks related to sports and the present researcher‟s views regarding them. Since there is a wide research scope in sports for deploying computer vision techniques in various sports, some of the publicly avail...

Visual tracking for sports applications

2005

Visual tracking of the human body has attracted increasing attention due to the potential to perform high volume low cost analyses of motions in a wide range of applications, including sports training, rehabilitation and security. In this paper we present the development of a visual tracking module for a system aimed to be used as an autonomous instructional aid for amateur golfers. Postural information is captured visually and fused with information from a golf swing analyser mat and both visual and audio feedback given based on the golfers mistakes. Results from the visual tracking module are presented.

A vision-based system to support tactical and physical analyses in futsal

Machine Vision and Applications, 2017

This paper presents a vision-based system to support tactical and physical analyses of futsal teams. Most part of the current analyses in this sport are manually performed, while the existing solutions based on automatic approaches are frequently composed by costly and complex tools, developed for other kind of team sports, making it difficult their adoption by futsal teams. Our system, on the other hand, represents a simple yet efficient dedicated solution, which is based on the analyses of image sequences captured by a single stationary camera used to obtain top-view images of the entire court. We use adaptive background subtraction and blob analysis to detect players, as well as particle filters to track them in every video frame. The system determines the distance traveled by each player, his/her mean and maximum speeds, as well as generates heat maps that describe players' occupancy during the match. To present the collected data, our system uses a specially developed mobile application. Experimental results with image sequences of an official match and a training match show that our system provides data with global mean tracking errors below 40 cm, demanding on 25 ms to process each frame and, thus, demonstrating its high application potential.

Automatic Tracking of Indoor Soccer Players Using Videos from Multiple Cameras

2012 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

Indoor soccer has been of tactical and scientific interest, with applications dedicated to analyze tactical and physiological factors and also physical training. In both cases, the analysis is based on player tracking, done with human supervision. This paper presents an automatic tracking method which shows the trajectories of indoor soccer players during the game and saving skilled labor during the process. For this, we use a predictive filter to model the motion and the observation of multiple stationary cameras, strategically positioned around the court. We associate a particle filter to a robust probabilistic observation model with the measurement in court coordinates. The observation model proposed is based on data fusion across multiple camera coordinates and projected onto the court plane, creating a multimodal and bidirectional probability function, which represents the potential localization of players in the court plane. The probability function uses an appearance model to observe player's location, distinguishing very close players and yielding good weights in the observation model. The experimental results show tracking errors below 70 centimeters in most cases and indicate the potential of the method to help sports teams.

Adaptive pattern recognition in real-time video-based soccer analysis

Journal of Real-Time Image Processing, 2014

Computer-aided sports analysis is demanded by coaches and the media. Image processing and machine learning techniques that allow for "live" recognition and tracking of players exist. But these methods are far from collecting and analyzing event data fully autonomously. In order to generate accurate results, human interaction is required at different stages including system setup, calibration, supervision of classifier training, and resolution of tracking conflicts. Furthermore, the real-time constraints are challenging: In contrast to other object recognition and tracking applications, we cannot treat data collection, annotation, and learning as an offline task. A semi-automatic labeling of training data and robust learning given few examples from unbalanced classes are required.

Multiple interacting targets tracking with application to team sports

2005

The interest in the field of computer aided analysis of sport events is ever growing and the ability of tracking objects during a sport event has become an elementary task for nearly every sport analysis system. We present in this paper a color based probabilistic tracker that is suitable for tracking players on the playground during a sport game. Since the players are being tracked in their natural environment, and this environment is subjected to certain rules of the game, we use the concept of closed worlds, to model the scene context and thus improve the reliability of tracking. * The paper appeared in the proceedings of the 4th International Symposium on Image and Signal Processing and Analysis ISPA,September 2005, pp.322-327. tions by a new assumption, and extends the tracker to the case of multiple players. Section 9 describes the experiments for evaluation of the tracker, and in Section 10 we draw some conclusions.

Low Cost Player Tracking in Field Hockey

Communications in computer and information science, 2022

In the paper, we describe the technical details of a multiplayer tracker system using tracking data obtained from a single low-cost stationary camera on field hockey games. Analyzing the tracking data of the players only from the transmitted video opens a multitude of applications that allows the cost of technology to be reduced. This method does not depend on the cooperation of the players (by using sensors) or their teams (by sharing data with a third party). The approach taken in this paper uses a variety of computer vision and tracking techniques. Making player tracking data more accessible lowers the barrier to entry for sports research and increases the period during which advanced analysis methods can be applied. The proposed system runs the full pipeline at 3 fps on a computer with a simple graphics card.