The development of an e-museum for contemporary arts (original) (raw)

Museums on the Web: Exploring the past for the future

RESAW 2023: Exploring the Archived Web During a Highly Transformative Age, 2023

This panel sheds light on the histories of museums on the Web. The advent of online technologies has changed the way museums manage collections and access them, shape exhibitions, and build communities and participation. Aspects can be found in histories about museums and digital technologies (see for example Parry, 2007; 2009; Cameron, 2003; Cameron & Kenderdine, 2010; Bowen, 2010). However, scant attention has been given to how museums’ online presence has developed over time, from the mid-1990s to the present. This panel presents different perspectives in the history of museums on the Web. What can we learn from the pioneering virtual museums and online exhibitions? How did (information) architecture and museums websites develop over time? And how have online collections been built, circulated, and made accessible? Due to the Covid-19 pandemic, museums enhanced their digital activities and the importance of the Web to engage with audiences was felt throughout the sector. Furthermore, in today’s fast-changing digital landscape, museums are facing new challenges such as the rise of AI and the semantic Web. By engaging with the past, we can enhance our understanding of how museums are functioning today and offer new perspectives for future developments. Therefore, this panel explores the past, but with an eye on the future. This panel coincides with the release of a Double Special Issue “Museums on the Web” in the journal Internet Histories: Digital Technology, Culture and Society (Taylor & Francis).

Pujol, L. (2011), “Integrating ICT in exhibitions”, Journal of Museum Management and Curatorship, 26 (1): 63-79.

The goal of this paper is to examine the issues involved in the idea of integrating ICT applications into exhibitions, in order to develop their use as a communication tool for museums. It considers the conclusions obtained from an evaluative study conducted in the UK, which is part of a medium-term research project about the usefulness of high-tech exhibits. The text presents the contextual, theoretical, empirical and methodological issues that justify the study. It then describes its development and findings, which confirm or correct previous conclusions and lead to a debate about the concept of integration. This enables guidelines for the design of more effective solutions to be proposed, which are especially aimed at those museums which are traditionally closer to the formal learning environment.

THE DIGITAL MUSEUM: CHALLENGES AND SOLUTION

This article discusses the development of digital curation in cultural expression applications, such as museum and art gallery, focusing on the user experience perspective. The use of digital technology has improved the production process in conventional museum and art gallery and has greatly facilitated the interaction between viewers and collections. Although the concept of digital museum has attracted a lot of attention in the past decade, there remain many challenges to be addressed. In this paper, we discuss current progress in the development of digital museum and identify important factors that affect its successful deployment.

E-Museum of heritage resources-The challenges

IRJAES, 2018

Some heritage resources remained unexplored and for some there are no tangible conservative practices put in place; therefore, digital technologies and digital applications are profoundly influencing, shaping and reshaping the environment of change in contemporary society. They also open the way to new, distributed, ways of working, communicating and investigating new products and services in the heritage sector, as in other sectors. These digital technologies and their applications in social computing come with some challenges. This paper studied the challenges and intensifies further research in e-museum as visual means of accessing and conserving heritage resources.

Renewal of the Museum in the Digital Epoch

The Future of Museums

At the beginning of the twenty-first century, digital technologies are radically changing the way young people communicate, learn and spend their free time. Museums, in order not to lose the next generations as visitors, must conform to the new expectations and needs. On a large scale, the museum must address young people, provide a forum for self-expression and participation and advertise itself by new means. On a smaller scale, the style and means of individual exhibitions must change, providing space for activity, emotions and multiple modalities besides text, personalized visits, interactive explorations and self-expression, evoking emotions but meanwhile also fulfilling educational objectives. Digital technologies-by the yet smaller, cheaper and more and more pervasive devices and services-provide ample means to reach these goals. In our article first we provide a conceptual framework, focussing on the Internet generation as new audience and traditional and new functions of museums. We show how digital technologies may be used to reach six major and general goals. For each issue, we discuss concrete recent examples, from international and own projects. Finally, we address the roles in the complex process of design, development and daily operation of digital applications, in the context of a digital strategy for the museum.

Designing, Realizing, Running, and Evaluating Virtual Museum a Survey on Innovative Concepts and Technologies

JUCS - Journal of Universal Computer Science, 2021

This paper presents a survey of innovative concepts and technologies involved in virtual museums (ViM) that shows their advantages and disadvantages in comparison with physical museums. We describe important lessons learned during the creation of three major virtual museums between 2010 and 2020 with partners at universities from Armenia, Germany, and Chile. Based on their categories and features, we distinguish between content-, communication- and collaboration-centric museums with a special focus on learning and co-curation. We give an overview of a generative approach to ViMs using the ViMCOX metadata format, the curator software suite ViMEDEAS, and a comprehensive validation and verification management. Theoretical considerations include exhibition design and new room concepts, positioning objects in their context, artwork authenticity, digital instances and rights management, distributed items, private museum and universal access, immersion, and tour and interaction design for ...

The Use of Digital Solutions in Museums Today and in the Future

2021

In this paper we look at digital solutions in museums today and with a view to the future. We believe that they have a potential to innovate museum practices and reach audiences with relevant content. We have found the Norwegian Government’s Museum Framework (Kulturdepartementet 2009) a useful starting point to consider ‘digital’ through the lens of the areas of collection care, research, content dissemination, innovation and business development. In this paper, our focus is on smaller museums and heritage organisations. We contribute our thoughts, experiences and give some practical ideas how small museums can better utilise digital media and digital solutions. This paper was written by staff members of Museum Nord who are part of the Research and Development Team. Museum Nord was lead partner in the CINE project, 2017-2020 (CINE project 2017) which enabled the team to gain valuable insights into this area of knowledge and practice.

The Application of Digital Technologies in Museums

In this modern electronic era museum objects of both conventional and digital help us to understand our past and relevant for teaching and learning. Access of these objects is different in many ways. Therefore, it becomes a crucial task to handle these items for learning and teaching purposes. To fulfill these task museums, cultural heritage institutions pay more attention on museum objects to provide better understanding of them. Hagedorn-Saupe (2012) stated that digital medium and the digital reproduction of the objects in it open up completely new possibilities for users, both experts and general public, to work with the digital objects: the digital object reproduction can be adapted into one’s own digital-work space and can be studied, analyzed, commented and to some degree even “changed” (eg. when working and drawings). Hagedorn-Saupe clearly described the close relationship among digital objects and the user and how digital objects facilitate users to study them in user’s own work –places though they are expert or not. This gives a clear vision of future museums in digital environment. International Committee of Museums (ICOM) has defined that a museum is a non-profit, permanent institution in the service of society and its development, open to the public, which acquires, conserves, researches, communicates and exhibits the tangible and intangible heritage of its environment for the purposes of education, study and enjoyment (ICOM, 2007). This definition has unpacked by Geser & Niccolucci (2012). According to them the application of digital technologies is widely recognized to be helpful in fulfilling its function in novel and effective ways. Further they described the conceiving a museum that does not avail of some of the technologies that are such a great part of our everyday life would be as anachronistic as thinking of a museum without electricity or heating. It is crystal clear that digital technologies have become a dynamic part of the museums and future museums have no life without that.

Digital technology and the art museum: a case study

Digital technology and the art museum: a case study 1 The use of interactive technology in the modern art museum has empowered the visitor, transforming them from a mere browser and observer to an active participant. It is a mode of viewing that is public, and sees art as an experience rather than something to look at, and in doing so diminishes the audience's understanding and interpretation of art. 1 Moreover, digital technology has been used very effectively to control how we interact with art through changing the physical environment and the way in which art is 'hung'. In this essay, Gallery

Striving to Persist: Museum Digital Exhibition and Digital Catalogue Production

2019

Although museum automation emerged in the mid-1960s, American and British art museums continue to have a difficult relationship with digital technology. Indeed, within the broader cultural heritage network, art museums have been particularly reluctant to disseminate their missions online. Particularly since the eighteenth century, art museums have remained beholden to certain perceptions of authority that are tied to the authentic object. Yet, as new technologies offer more efficient and cost-effective ways to store and disseminate information and promise greater accessibility, these museums have continued in their efforts to incorporate digital methods into their practices. The following document considers the role of information organization in the creation of knowledge and value within and beyond the space of the art museum by interrogating two major scholarly products of the well-endowed, early 21st century Western art museum’s ecosystem: online catalogues and online exhibitions...