" Prospects Of A Virtual Culture " Journal Article Review (original) (raw)
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Virtual Culture: Work and Play on the Internet
Citeseer
This book is a collection of articles on various aspects of the formation and functioning of virtual groups on the Internet. The Internet communication infrastructure enables communication among geographically dispersed groups of people. Although the underlying technology is recent, it is fairly well understood. However, the dramatic rise of Internet access in recent years has led to new conditions of communication, the sociological implications of which are not well understood, as there has simply not passed enough time to observe the use people make of the technology. The book reports on several projects which aimed at filling this gap. The intended audience of the book includes anyone interested in computer mediated communication, with emphasis on group communications, such as newsgroups (open to anyone at large), multiuser virtual worlds (MUDs), mailing lists (with a restricted set of participants). The book is very diverse in terms of methodologies used in the individual chapters. Some chapters are based on empirical research, using data collected from newsgroups or mailing lists (Jones, Witmer & al, Mabry, Berthold&al) and applying statistical tools to draw conclusions, others present technology for virtual cooperative interaction (Chen & Gaines, Doyle & Hayes-Roth), and yet others discuss frameworks for studying Internet-based communication (Voiskounsky). Statistical tools used range from classical hypothesis testing (Witmer & Katzman, Mabry), tabulation and classification of results (Jones) to sophisticated use of self-organizing artificial neural networks to study typicality of messages (Berthold & al). The book's main strength is that it brings together for the first time in a single volume a very diverse set of articles on social aspects of computer mediated communication. As such it can serve as a reading in a graduate sociology course on the topic, or as a starting point for further study and research in the area. On the other hand, the book's weakness is its extreme diversity in the range of topics and methodologies used. This is, of course, characteristic of any research area in its infancy, and the sociology of the Internet is no exception. Studies in the book lump together purposeful activity (like working together on a project) and recreational communication (like participation in newsgroups). These are probably two very different activities that deserve study on their own. The book would have greatly benefitted from an effort on the part of the authors to group together or classify the included contributions, and motivate and glue together the different parts. This perhaps reveals the major weakness of computer-mediated-communication: that the kind of "brainstorming" that leads to cross-fertilization of ideas is still only possible with physical person-to-person contact,
Communication Dynamics of North Sumatera Society in Virtual Culture Context
Since a long time interaction between individuals in society is formed in patterns of local culture that includes the structures of social, cultural, and emergence of technologies have an impact on the social structure. Culture and technology has led to new creations for individual and people to shape the social interaction in their community. A demographic overlay of public of North Sumatera is well known as its multicultural characteristics which has a unique culture. A convergence of culture and technology into a virtual cultural thus brought myriad new iss ues out, especially how people maintained the way they interact or have a new establishment process of social interaction that put the new technology as the main medium of communication. This paper is kind of literature research that seek to raise the concept of thinking about the communication dynamics of the people of North Sumatra in the context of virtual culture.
Communication Media – the Will to Virtuality
The submitted paper presents an outline of moral-philosophical reflection on "multiplication of differences" by means of new communication and information technologies and media participating in "flow of communication". This area involves but is not limited to the following discourses that were selected as the subject matter of the present paper: 1. Discourses emphasizing the contemporary emergent situation designated for the purposes of the present paper by the term information ecology; 2. Discourses dealing with various forms of imaginary escapes associated with virtual reality of communication and information technologies; 3. Discourses focusing on new evaluation and a new hierarchy of moral significance of communication and information technologies that is necessary even in socalled "clean" technological environment of engineers and technical scientists.
Mapping the Virtual in Social Sciences: On the Category of "Virtual Community"
Lately the term "virtual" has been used more and more frequently by both scholars and journalists to refer to social phenomena and entities. Quite representative of this trend is the phrase "virtual community" which has been rapidly accepted in common language. However, its use by social scientists raises many questions. Since the words "virtual" and "community" are both polysemic, what exactly might the term "virtual community" mean? And what new kind of collectivity is it supposed to circumscribe? Doesn't it imply a sort of nostalgia for a mythical form of community, along with an idealization of face-to-face interactions? This paper attempts to offer some elements of solution to these questions by means of a critical examination of recent social science texts.
2017
The purpose of this investigation is to define the main contents and issues of the impact of informing systems on the rise and development of Virtual Civilization. The methodology is based on an interdisciplinary big-picture view of the elements of development of virtual civilization and their interdependency. Among the findings are the following: Virtual Civilization has infrastructural characteristics, a world-wide unlimited, socially constructed work and leisure space in cyberspace, and it can last centuries/millennia—as long as informing systems are operational. Practical implications: The mission of Virtual Civilization is to control the public policies of real civilizations in order to secure the common good in real societies. Social implications: The quest for the common good by virtual society may limit or even replace representative democracy by direct democracy which, while solving some problems in a positive way, may eventually trigger permanent political chaos in real ci...
VIRTUAL'S CULTURE BASED INFORMATION TECHNOLOGY
A diversity cultural of a nation is the art heritage of ancestral culture of a nation that needs to protected and preserved the existence. Therefore need a method that can be used to preserve the culture. With virtual method based Information and Communication technologies that can support the preservation and inventory of the cultural wealth of a nation. This virtual method is not limited by space and time, this method can be used to introduce the younger generation about their culture of nation. Virtual culture system can be used for: Inventory and publication of digital art and culture of art, generation Facilitate easy even public are able to learn or access the culture even can witness the culture through a virtual system, promoting the widespread culture without being limited by space and time. In this research did by taking a case study of Toraja culture, stages of research as follows: 1. Determine System Requirements: resource inventory of various cultural heritage and natural history of Toraja. 2. System Requirements Analysis: from the identification of user needs and then determined the functions or activities in the system. 3. Creating a model system: access and interaction model on the system. 4. Design of the system architecture and infrastructure of virtual culture: the draft content and access mechanisms of interaction between users.
Virtuality as the Ideality of the Information Society
2018
From the philosophical and cultural point of view, the dynamically changing environment of the information society is considered, in which the tendencies of the emerging ideational culture system of the 21st century are revealed. The concepts of "virtual environment" and "virtuality" are divided. The virtual environment is represented as a technogenic information environment, the virtuality – as an idea abstracted from its technical embodiment and as a space of collective meanings. The ideality of modern society is revealed through three possible models of virtuality, described in the artistic and esoteric literature, as well as presented in feature films.