Naturalising the Design Process Autonomy and Interaction as the Core Features (original) (raw)
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She Ji, 2019
Understanding and cognition are traditionally viewed as philosophical and scientific issues where there is little room for contribution from the design community. This article proposes a radically different approach based on the observation that we live in a world that is more complex than our minds/brains possess the ability to process in its entirety. Our limited equipment forces us to deal with only selected aspects of any given piece of that complex world at each instant. Selection-be it conscious or unconscious-involves agency and choice. Design and design thinking scholars have much to say about how agency and choice can be impacted by still other choices-context, symbols, movement, audience, and so on. Suppose cognition and meaning making were re-cast as design processes? This would highlight the role played by cybernetics-the science of how we learn how to steer-in shaping how we cognitively deal with the world. Together design and cybernetics have much to offer the cognitive sciences.
She Ji, 2019
Understanding and cognition are traditionally viewed as philosophical and scientific issues where there is little room for contribution from the design community. This article proposes a radically different approach based on the observation that we live in a world that is more complex than our minds/brains possess the ability to process in its entirety. Our limited equipment forces us to deal with only selected aspects of any given piece of that complex world at each instant. Selection-be it conscious or unconscious-involves agency and choice. Design and design thinking scholars have much to say about how agency and choice can be impacted by still other choices-context, symbols, movement, audience, and so on. Suppose cognition and meaning making were re-cast as design processes? This would highlight the role played by cybernetics-the science of how we learn how to steer-in shaping how we cognitively deal with the world. Together design and cybernetics have much to offer the cognitive sciences.
A Critical Inquiry on Design Cognition and Generative Systems
LearnXDesign 2023: The 7th International Conference for Design Education Researchers, 2023
Understanding the cognitive processes that occur when designing with computational tools and methodologies is crucial as these new contemporary means of design will eventually be changing our designerly ways of thinking, necessitating a fresh look at design education to incorporate these evolving practices. From this point of view, this study aims to discuss generative design techniques in terms of design cognition. To do so, five generative systems that are commonly used in design disciplines are reviewed as Shape Grammars, Lindenmayer Systems, Cellular Automata, Agent-Based Systems, and Genetic Algorithms. The study explains the rules of each generative system, how they generate design alternatives, and how design domains utilize these systems based on the literature. The two main traditional approaches in the field of design cognition are focused in the paper as: design as a reflective practice and design as a problem-solving activity. Then, the study contemplates on the cognitive processes from the early stages of designing with generative systems to its end. Finally, an integrated cognitive approach regarding the use of generative systems in design exploration is proposed in the study as: design as a reflective problem-solving activity. In contrast to common uses of generative systems as result-oriented systems, this approach emphasizes these systems’ potential in the early phases of design exploration; hence, it highlights their potential in design practice and education.
A cognitive and computational basis for designing
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This paper presents a set of concepts that provides the cognitive and computational foundations for answering fundamental questions about designerly behaviour. A design agent should be dynamic and able to handle changes in external representations that describe its designs and changes in how it is guided by its past experiences. Such a view of agency is afforded by situated design computing and can represent and explain much designerly behaviour. It can model how a designer can ...