Changing Business Models in the Creative Industries (original) (raw)
The paper investigates the transformation of business models within the creative industries, particularly in the context of computer games, music, and television. It highlights the impact of digital technologies on traditional business paradigms, noting a rapid evolution in consumer behavior and the role of intermediaries. Through qualitative research involving case studies and interviews, the findings reveal significant differences in sector-specific business models, the secondary effect of intellectual property on these models, and a pressing need for new strategies to navigate the challenges of innovation in the digital era.