Critical Success Factors to Improve the Game Development Process from a Developer's Perspective (original) (raw)

User Requirements for Software Game Process; An Empirical Investigation

Cornell University - arXiv, 2021

This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and finally on the quality of the resulting game. A quantitative survey was developed and conducted to identify key user dimensions. For this study, a survey was used to test the research model and hypotheses. The main contribution of this paper is to investigate empirically the influence of user key factors on software game development process that ultimately results in a higher quality final product. The results provide evidence that game development organizations must deal with multiple user key factors to remain competitive and handle high pressure in the software game industry.

User Requirements for Game Software Success: An Empirical Investigation

2021

This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and finally on the quality of the resulting game. A quantitative survey was developed and conducted to identify key user dimensions. For this study, a survey was used to test the research model and hypotheses. The main contribution of this paper is to investigate empirically the influence of user key factors on software game development process that ultimately results in a higher quality final product. The results provide evidence that game development organizations must deal with multiple user key factors to remain competitive and handle high pressure in the software game industry.

Game Development Practices and Developers' Attitudes - An International Survey

Changing Faces of Game Innovation. GaIn and GIIP Research Project Report. TRIM Research Reports.

Presented here is a report of a survey directed at game developers about different aspects of game development. Practices for idea generation and idea management vary quite a lot at different companies and also among different individuals. This applies among other things to sources of ideas, creativity techniques, and recording practices. The second part of the survey is about developers’ attitudes towards innovation, measured with a set of Likert-type statements. Generally it seems that their attitudes are mostly positive and even enthusiastic, even though some feel skeptical in one way or another.

A Survey on a State of the Practice in Video Game Development

2010

Video Game Software Development is a promising area of empirical research because our first observations in industry environment identified a lack of a systematic process and method support and rarely conducted/documented studies. Nevertheless, video games-specific types of software products-focus strongly on user interface and game design. Thus, engineering processes, methods for game construction and verification/validation, and best-practices, derived from traditional software engineering, might be applicable in context of video game development. We selected the Austrian games industry as a manageable and promising starting point for systematically capturing the state-of-the practice in Video game development. In this paper we present the survey design and report on the first results of a national survey in the Austrian games industry. The results of the survey showed that the Austrian games industry is organized in a set of small and young studios with the trend to ad-hoc and flexible development processes and limitations in systematic method support.

Computer Game–Discussing Development Process

2006

Developing game is anymore essentially a personal effort. The game development process is an important issue. In fact, games are becoming more and more complex task, involving multidisciplinary teams composed by member with specialised knowledge and skills. In this paper, we propose a framework, based in the information systems development literature and aplied to game development. This framework is also illustrated in a case.

Game development software engineering process life cycle: a systematic review

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Multidisciplinary nature of the game development processes that combine sound, art, control systems, artificial intelligence (AI), and human factors, makes the software game development practice different from traditional software development. However, the underline software engineering techniques help game development to achieve maintainability, flexibility, lower effort and cost, and better design. The purpose of this study is to assesses the state of the art research on the game development software engineering process and highlight areas that need further consideration by researchers. In the study, we used a systematic literature review methodology based on well-known digital libraries. The largest number of studies have been reported in the production phase of the game development software engineering process life cycle, followed by the pre-production phase. By contrast, the post-production phase has received much less research activity than the pre-production and production phases. The results of this study suggest that the game development software engineering process has many aspects that need further attention from researchers; that especially includes the postproduction phase.

Software Development Processes for Games: A Systematic Literature Review

Systems, Software and Services Process Improvement, 2014

This paper describes the methodology and results from a Systematic Literature Review (SLR) of the software processes used in game development. A total of 404 papers were analyzed as part of the review and the various process models that are used in industry and academia/research are presented. Software Process Improvement (SPI) initiatives for game development are discussed. The factors that promote or deter the adoption of process models, and implementing SPI in practice are highlighted. Our findings indicate that there is no single model that serves as a best practice process model for game development and it is a matter of deciding which model is best suited for a particular game. Agile models such as Scrum and XP are suited to the knowledge intensive domain of game development where innovation and speed to market are vital. Hybrid approaches such as reuse can also be suitable for game development where the risk of the upfront investment in terms of time and cost is mitigated with a game that has stable requirements and a longer lifespan.

Game Development Research

Journal of Game Technology and Innovation, 2023

Game development is a multidisciplinary field that integrates software engineering, graphic design, storytelling, artificial intelligence, and user experience to create engaging digital experiences. This research explores the core principles, challenges, and innovations in game development, with a focus on contemporary trends such as procedural content generation, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) in games. Through a combination of literature review and analysis of recent industry case studies, this study identifies key factors that contribute to successful game development, including iterative design processes, robust project management practices, and the adaptation of user-centered design principles. Additionally, it examines the economic and psychological impacts of games on players, addressing issues like monetization, accessibility, and inclusivity. Findings suggest that successful games rely heavily on continuous player feedback, adaptive gameplay, and meaningful narrative structures. Future research directions are suggested, including the potential of AI to create dynamic, personalized game experiences and the implications of VR and AR on player engagement. This research provides insights for game developers, designers, and researchers aiming to enhance player satisfaction and foster sustainable innovation within the industry.

LINKING SOFTWARE DEVELOPMENT PHASE AND PRODUCT ATTRIBUTES WITH USER EVALUATION: A CASE STUDY ON GAMES

This paper presents an evaluation methodology to reveal the relationships between the attributes of software products, practices applied during the development phase and the user evaluation of the products. For the case study, the games sector has been chosen due to easy access to the user evaluation of this type of software products. Product attributes and practices applied during the development phase have been collected from the developers via questionnaires. User evaluation results were collected from a group of independent evaluators. Two bipartite networks were created using the gathered data. The first network maps software products to the practices applied during the development phase and the second network maps the products to the product attributes. According to the links, similarities were determined and subgroups of products were obtained according to selected development phase practices. By this way, the effect of development phase on the user evaluation has been investigated.