Acquiring 3D Models from Images for Multimedia Systems (original) (raw)
Multimedia systems integrate and process multiple types of contents such as text, image, graphics, video, and sound. In addition to text, image, and video, 3D graphics is becoming an important Internet medium for information exchange. To use 3D information, 3D graphics models must be acquired, and 3D model acquisition remains a very challenging task. This paper presents a system for automated acquisition of 3D models. After highlighting the main components of the system, this paper focuses on a new algorithm for constructive polygonization of 3D points. The acquisition results of real objects are illustrated using VRML.