The art of games Machinima and the limits of art games (original) (raw)

A s a genre drawing on games, new media, and art references and techniques, machinima has not only become a rich source for commentary upon these areas, but also a melting-pot for rethinking the convergence and boundaries between the disciplines. With its non-interactive and analog soundscapes, machinima suggests that " new media " cinema in the twenty-first century—like the twentieth-century—is haunted by old media (Manovich 2003; Chun 2005). Although some choose to explore machinima's relationship to film, this chapter is concerned with its relationships to art, new media, and games—an association that can expose as much about these disciplines' limits as their potentialities.