The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games (original) (raw)
Related papers
Functions and Meanings of Vocal Sound in Video Games
Journal of Sound and Music in Games, 2020
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play
Human–Computer Interaction, 2014
Dialogue Studies, 2017
Game Sound Technology …, 2010
Player Identity Dissonance and Voice Interaction in Games
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Hearing Storyworlds: How Video Games Use Sound to Convey Narrative
Interfaces of Sound and Narrative, 2000
2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Human-Computer Interaction – INTERACT 2011, 2011
Simulacral and Embodied Enunciation in Computer Games
Multimodality and dubbing in video games: A research approach
Linguistica Antverpiensia, New Series – Themes in Translation Studies, 2019
Gaminguistics: Proposing a Framework on the Communication of Video Game Avatars
2019
Gaming as Performance: Sound as Conductor and Sound as Agent in Videogames: two case studies
2019
Understanding audio game experiences: perspectives and guides for design
2020
Articulations and Translations: Decentralizing Action in the Videogame
Global journal of computer science and technology, 2014
KaleiVoiceCope: Voice transformation from interactive installations to video-games
2012
Asian Journal of Computer Science and Technology, 2020
Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games
2005
Leaving The Screen-New Perspectives In Audio-Only Gaming
Articulation and Translation: Decentralizing action in the Videogame
Guidelines for sound design in computer games
Game sound technology and player …, 2011
Social Translucence of the Xbox Live Voice Channel
Lecture Notes in Computer Science, 2004
Beowulf: A game experience built on sound effects
the Proceedings of the International …, 2007
A polyphonic approach into the'dark side'of making video games
Press Play: How Video Games Use Audio to Immerse Players
Self, 2021
Automatic speech recognition- an approach for designing inclusive games
2013
Can you hear me now? The impact of voice in an online gaming community
2007
The Acousmatic Situation in Digital Games
Costantino Oliva, Luca Spiteri Monsigneur
Mapping Spaces, Sounding Places Geographies of sound in audiovisual media, 2019
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters
2007
2003
Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars
Journal of Social Studies Education Research, 2019