Mixed Augmented Virtual Realities (MAVR) SIG: Significance and Potential Contribution (original) (raw)
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Using MAVR to Bring New Dimensions to the Classroom
2017
Mixed, Augmented, and Virtual Realities (MAVR) is not a new concept or area of study, but it is an area that is beginning to be implemented at a larger scale in many other fields. Environments that employ these tools and concepts are being applied to medicine, engineering, and education. There are many working in this area connected to language education in Japan; the authors and many others are working to form a new JALT Special Interest Group, the MAVR SIG. The following is a primer to the current state of the research into MAVR and a discussion of where the field may be headed. Please contact the authors if you are interested in getting involved in the MAVR SIG.
Exploring the Synergy of Augmented Reality and Virtual Reality for Enhanced Learning Experiences
Social Science Research Network, 2024
This study explores the dynamic fields of virtual reality (VR) and augmented reality (AR) to examine how they might work together to transform education in a variety of fields. The study examines the distinctive qualities of AR and VR technologies and evaluates each one's advantages in immersive settings. It then looks into how AR and VR together, sometimes known as Mixed Reality (MR), can improve teaching strategies in a complementary way.
IJERT-A Survey: Virtual, Augmented and Mixed Reality in Education
International Journal of Engineering Research and Technology (IJERT), 2020
https://www.ijert.org/a-survey-virtual-augmented-and-mixed-reality-in-education https://www.ijert.org/research/a-survey-virtual-augmented-and-mixed-reality-in-education-IJERTV9IS050652.pdf In the upcoming era of technology Virtual Reality and Augmented Reality are not new eye catching technology but still it has some limitations to put a stop for actual enactment. It is true that the progress of new technologies has made it more beneficial to afford the hardware and software made available AR, VR and MR in the number of domains including education. The nature of technologies provides a number of opportunities. It may help from traditional allocation of separate lessons to take care of pastoral responsibility to learning concepts. These technologies fulfill the needs of learners in the technological century. It reinvents the door of education and makes the education field interactive using appropriate virtual settings. This discussion of this works includes the reinvention of education using AR, VR and MR technologies. Its modified way of education fills the needs of practical lessons.
IRJET- How the Mixed Reality Effects the Modern Education System
IRJET, 2021
Mixed Reality Technology, one of the emerging technologies can be defined in simple words as the combination of the Virtual reality technology (VR) and Augmented reality Technology (AR). The main purpose of this project was to create an application that would provide a real-life experience in a physical space. This environment would help the students to not just gain knowledge but also learn about things in deep and get better understanding. Also, it would enable users to navigate through the real and virtual world at the same time. Instead of replacing the real world mixed enhances it, offering access to digital information on top of the world in front of us, through the VR headsets and VR gears. But again, only a small population owns these kinds of gadgets, but today almost everyone has a Smartphone, which is enough to experience the mixed reality application features. The focus is put on some opportunities, challenges and dead ends of implementation faced by the existing system. At this point of time virtual reality could be the future of creative learning, however it has it limits in terms of practical experiments, learning by doing, which is still more effective as virtual ones and this would be the main aim and concern.
ARLearn: augmented reality meets augmented virtuality
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This article deals with educational opportunities for mixed reality games and related scenarios for learning. It discusses several issues and educational challenges to be tackled when linking augmented reality and augmented virtuality. Second, the paper describes the architecture of the ARLearn system which offers highly flexible support for different educational settings.
Augmented Reality and Virtual Reality in Education. Myth or Reality
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented their actual adoption. Recent technological progresses added to the proliferation of affordable hardware and software have made AR and VR more viable and desirable in many domains, including education; they have been relaunched with new promises previously unimaginable. The nature of AR and VR promises new teaching and learning models that better meet the needs of the 21st century learner. We're now on a path to reinvent education. This work consists of explaining the reasons behind the new rise of AR and VR and why their actual adoption in education will be a reality in a near future.
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Augmented Reality (AR) and Virtual Reality (VR) are poised to revolutionize education by offering immersive and interactive learning experiences. This research comprehensively evaluates the educational applications of AR and VR, specifically emphasizing their impact on student motivation, learning outcomes, engagement, and overall learning experiences. The analysis explores how AR and VR can improve student learning, knowledge retention, and skill acquisition by systematically reviewing existing the literature from diverse educational domains, including K-12 education, higher education, STEM education, professional training, and lifelong learning. Additionally, the research investigates the pivotal role of AR and VR in fostering immersive and interactive learning environments, unveiling how these technologies promote active learning, collaboration, and critical thinking through simulations and interactive experiences. The evaluation considers the potential of AR and VR beyond tradit...
IRJET- A Review on Augmented Reality and Virtual Reality in Education
IRJET, 2021
In a wide variety of instructional initiatives, VR and AR have been adapted, including astronomy, architecture, physics, geology, biology, chemistry, mathematics, geometry, the humanities, training and many other disciplines. A systematic analysis was undertaken on how the role of AR on the learning process was measured and the viability of incorporating virtual reality in the learning environment was understood. VR offers new visualization approaches and for Alternative approaches to the presentation of learning about materials. There are debates about whether VR and/or AR for separate learners will help address the existing education problems. These advances will push learning process into a new era and connect traditional schooling with the technology of the future.