Online Interactive 4D Character Animation (original) (raw)

Abstract

This paper presents a framework for creating realistic virtual char- acters that can be delivered via the Internet and interactively con- trolled in a WebGL enabled web-browser. Four-dimensional per- formance capture is used to capture realistic human motion and ap- pearance. The captured data is processed into efficient and com- pact representations for geometry and texture. Motions are anal- ysed against a high-level, user-defined motion graph and suitable inter- and intra-motion transitions are identified. This processed data is stored on a webserver and downloaded by a client applica- tion when required. A Javascript-based character animation engine is used to manage the state of the character which responds to user input and sends required frames to a WebGL-based renderer for display. Through the efficient geometry, texture and motion graph representations, a game character capable of performing a range of motions can be represented in 40-50 MB of data. This highlights the pote...

Peng Huang hasn't uploaded this paper.

Let Peng know you want this paper to be uploaded.

Ask for this paper to be uploaded.