The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? (original) (raw)

The move beyond edutainment: have we learnt our lessons from the entertainment industry?

Aida Azadegan

Springer eBooks, 2013

View PDFchevron_right

Educational Serious Games Design

Ilias Karasavvidis

Encyclopedia of Information Science and Technology, Fourth Edition, 2018

View PDFchevron_right

From the games industry: ten lessons for game-based learning

Nicola Whitton

International Journal, 2011

View PDFchevron_right

The Invention of Good Games: Understanding Learning Design In Commercial Video Games

Katrin Becker

2008

View PDFchevron_right

Cross-disciplinary approaches for developing serious games in Higher Education VS-Games ’09 Games and Virtual Worlds for Serious Applications

Claudia Igbrude

View PDFchevron_right

Concepts of Educational Design for Serious Games

Birgitte Sørensen

2009

View PDFchevron_right

Games And Students: Creating Innovative Professionals

Jason S Davis

American Journal of Business Education, 2010

View PDFchevron_right

How Serious is Serious Game Design? - Exploring Entertainment-Oriented and Goal-Oriented Gaming

Guido Bruinsma

Proceedings of the 12th European Conference on Game Based Learning, 2019

View PDFchevron_right

How are Learning Objectives Woven into the Design of a Serious Game Instructional Design for Serious Games

Katrin Becker

View PDFchevron_right

Serious game design in practice: lessons learned from a corpus of games developed in an academic context

Nicolas Szilas

Proceedings of the 17th International Conference on the Foundations of Digital Games

View PDFchevron_right

Designing Effective Serious Games: Opportunities and Challenges for Research

Francesco Bellotti

International Journal of Emerging Technologies in Learning (iJET), 2010

View PDFchevron_right

Serious Games: A New Paradigm for Education?

Fotis Liarokapis

2011

View PDFchevron_right

Serious Game Design and Development

Jan Cannon-Bowers

2010

View PDFchevron_right

Creating Serious Games at Third Level: Evaluating the Implications of an In-house Approach

Pauline Rooney

2012

View PDFchevron_right

Pedagogy In Commercial Video Games

Katrin Becker

Games and Simulations in Online Learning: …, 2006

View PDFchevron_right

Applying Pedagogy during Game Development to Enhance Game-Based Learning

Christopher Stapleton, Atsusi Hirumi

Games: Purpose and Potential in Education, 2008

View PDFchevron_right

From the Games Industry

Nicola Whitton, Paul Hollins

International Journal of Virtual and Personal Learning Environments, 2000

View PDFchevron_right

EMERGO: methodology and toolkit for efficient development of serious games in higher education

Rob Nadolski, H. Kurvers, Aad Slootmaker

2007

View PDFchevron_right

The Games Industry Perspective

Matthew Barr

Graduate Skills and Game-Based Learning, 2019

View PDFchevron_right

Cross-disciplinary approaches for developing serious games in Higher Education

Pauline Rooney

2009 Conference in …, 2009

View PDFchevron_right

An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

Raja TOUAHNI

International Journal of Computer Games Technology

View PDFchevron_right

Serious Games as Creative Tools to Approach Design

Isabella Patti

Advances in Intelligent Systems and Computing, 2018

View PDFchevron_right

Pedagogically-driven Serious Games (PDSG 2012)

Stefano Bocconi, Ralf Klamma, Miloš Kravčík

2012

View PDFchevron_right

Different Strokes for Different Folks: Tapping Into the Hidden Potential of Serious Games

Brian Magerko, Carrie Heeter

2010

View PDFchevron_right

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions

Richard Van Eck

View PDFchevron_right

Video game pedagogy: Good games= good pedagogy

Katrin Becker

Games: Purpose and Potential in Education, 2008

View PDFchevron_right

Game Designers’ Perspectives: Interception between Games and Educational Games Design

Mifrah Ahmad

European Conference on Games Based Learning

View PDFchevron_right

Practical Methodology for the Design of Educational Serious Games

Frutuoso Silva

Information

View PDFchevron_right

Challenges of serious games

Baltasar Fernandez-Manjon

EAI Endorsed Transactions on Game-Based Learning, 2015

View PDFchevron_right

Strategies for Effective Digital Games Development and Implementation

Ruth Aylett

Methods, Models, and Strategies, 2013

View PDFchevron_right

Create Digital Games for Education: Game Design as a Teaching Methodology

Eric Jannot

ICERI Proceedings, 2020

View PDFchevron_right