One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities (original) (raw)
Abstract
. The presented system, exemplified here by an augmented volcano mock-up, allows one or more users to use and transition between multiple mixed reality modalities while interacting with augmented artifacts. The increase in instrumentation provides increasing flexibility, while keeping the interaction framed in the physical world.
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.
References (46)
- Dragomir Anguelov, Carole Dulong, Daniel Filip, Christian Frueh, Stéphane Lafon, Richard Lyon, Abhijit Ogale, Luc Vincent, and Josh Weaver. 2010. Google street view: Capturing the world at street level. Computer 43, 6 (2010), 32-38.
- Albert Barille. 1987. Once Upon a Time... Life. (1987).
- Hrvoje Benko, Eyal Ofek, Feng Zheng, and Andrew D Wilson. 2015. Fovear: Combining an optically see-through near-eye display with projector-based spatial augmented reality. In UIST '15. ACM, 129-135.
- Mark Billinghurst, Hirokazu Kato, and Ivan Poupyrev. 2001. The magicbook-moving seamlessly between reality and virtuality. IEEE CGandA 21, 3 (2001), 6-8.
- Oliver Bimber and Ramesh Raskar. 2006. Modern approaches to augmented reality. In ACM SIGGRAPH 2006 Courses. ACM, 1.
- Mark Blythe. 2014. Research through design fiction: narrative in real and imaginary abstracts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 703-712.
- Sophia Sophia Agnes Brueckner. 2014. Out of network: technologies to connect with strangers. Ph.D. Dissertation. Massachusetts Institute of Technology.
- D Alex Butler, Shahram Izadi, Otmar Hilliges, David Molyneaux, Steve Hodges, and David Kim. 2012. Shake'n'sense: reducing interference for overlapping structured light depth cameras. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1933-1936.
- Joanna Cole and Bruce Degen. 1994. The Magic School Bus. (1994).
- Carolina Cruz-Neira, Daniel J Sandin, and Thomas A DeFanti. 1993. Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques. ACM, 135-142.
- Nicolas J Dedual, Ohan Oda, and Steven K Feiner. 2011. Creating hybrid user interfaces with a 2D multi-touch tabletop and a 3D see-through head-worn display. In ISMAR 2011. IEEE, 231-232.
- Mike Eissele, Oliver Siemoneit, and Thomas Ertl. 2006. Transition of mixed, virtual, and augmented reality in smart production environments-an interdisciplinary view. In Robotics, Automation and Mechatronics, 2006 IEEE Conference on. IEEE, 1-6.
- Valentin Heun, Shunichi Kasahara, and Pattie Maes. 2013. Smarter objects: using AR technology to program physical objects and their interactions. In CHI'13 Extended Abstracts. ACM, 961-966.
- David Holman and Roel Vertegaal. 2008. Organic User Interfaces: Designing Computers in Any Way, Shape, or Form. Commun. ACM 51, 6 (June 2008), 48-55. DOI: http://dx.doi.org/10.1145/1349026.1349037
- David Holman, Roel Vertegaal, Mark Altosaar, Nikolaus Troje, and Derek Johns. 2005. Paper windows: interaction techniques for digital paper. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 591-599.
- Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, and Takeo Igarashi. 2015. Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. In SIGGRAPH Asia 2015 Emerging Technologies. ACM, 8.
- Adrian Ilie, Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs, and Bruce Cairns. 2004. Combining head-mounted and projector-based displays for surgical training. Presence: Teleoperators and Virtual Environments 13, 2 (2004), 128-145.
- Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, and Jean-Baptiste Labrune. 2012. Radical atoms: beyond tangible bits, toward transformable materials. interactions 19, 1 (2012), 38-51.
- Robert JK Jacob, Audrey Girouard, Leanne M Hirshfield, Michael S Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. 2008. Reality-based interaction: a framework for post-WIMP interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 201-210.
- Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira. 2014. RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 637-644.
- Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, and Hiroshi Ishii. 2013. exTouch: Spatially-aware Embodied Manipulation of Actuated Objects Mediated by Augmented Reality. In TEI '13 (TEI '13). ACM, New York, NY, USA, 223-228. DOI: http://dx.doi.org/10.1145/2460625.2460661
- Kiyoshi Kiyokawa, Haruo Takemura, and Naokazu Yokoya. 2000. SeamlessDesign for 3D object creation. IEEE multimedia 7, 1 (2000), 22-33.
- Ryohei Komiyama, Takashi Miyaki, and Jun Rekimoto. 2017. JackIn Space: Designing a Seamless Transition Between First and Third Person View for Effective Telepresence Collaborations. In Proceedings of the 8th Augmented Human International Conference (AH '17). ACM, New York, NY, USA, Article 14, 9 pages. DOI: http://dx.doi.org/10.1145/3041164.3041183
- Jérémy Laviole and Martin Hachet. 2012. PapARt: interactive 3D graphics and multi-touch augmented paper for artistic creation. In 3D User Interfaces (3DUI), 2012 IEEE Symposium on. IEEE, 3-6.
- Michael R Marner, Bruce H Thomas, and Christian Sandor. 2009. Physical-virtual tools for spatial augmented reality user interfaces. In ISMAR, Vol. 9. 205-206.
- Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1995. Augmented reality: A class of displays on the reality-virtuality continuum. In Photonics for industrial applications. International Society for Optics and Photonics, 282-292.
- Richard A Newcombe, Dieter Fox, and Steven M Seitz. 2015. Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time. In Proceedings of the IEEE conference on computer vision and pattern recognition. 343-352.
- Ben Piper, Carlo Ratti, and Hiroshi Ishii. 2002. Illuminating clay: a 3-D tangible interface for landscape analysis. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 355-362.
- Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, and Henry Fuchs. 1998b. The office of the future: A unified approach to image-based modeling and spatially immersive displays. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 179-188.
- Ramesh Raskar, Greg Welch, and Henry Fuchs. 1998a. Spatially augmented reality. In First IEEE Workshop on Augmented Reality (IWARâ Ȃ Ź98). Citeseer, 11-20.
- Ramesh Raskar, Greg Welch, Kok-Lim Low, and Deepak Bandyopadhyay. 2001. Shader lamps: Animating real objects with image-based illumination. In Rendering Techniques 2001. Springer, 89-102.
- Jun Rekimoto and Katashi Nagao. 1995. The world through the computer: Computer augmented interaction with real world environments. In Proceedings of the 8th annual ACM symposium on User interface and software technology. ACM, 29-36.
- Carl Sagan, Steven Soter, and Ann Druyan. 1989. Cosmos: A personal voyage. (1989).
- Ari Shapiro, Andrew Feng, Ruizhe Wang, Hao Li, Mark Bolas, Gerard Medioni, and Evan Suma. 2014. Rapid avatar capture and simulation using commodity depth sensors. Computer Animation and Virtual Worlds 25, 3-4 (2014), 201-211.
- Ross T Smith, Guy Webber, Maki Sugimoto, Michael Marner, and Bruce H Thomas. 2013. [Invited Paper] Automatic Sub-pixel Projector Calibration. ITE Transactions on Media Technology and Applications 1, 3 (2013), 204-213.
- Ivan E Sutherland. 1965. The ultimate display. Multimedia: From Wagner to virtual reality (1965).
- Brygg Ullmer and Hiroshi Ishii. 1997. The metaDESK: models and prototypes for tangible user interfaces. In UIST '97. ACM, 223-232.
- Brygg Ullmer and Hiroshi Ishii. 2000. Emerging frameworks for tangible user interfaces. IBM systems journal 39, 3.4 (2000), 915-931.
- Bret Victor. 2014. Humane Representation of Thought: A Trail Map for the 21st Century. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14). ACM, New York, NY, USA, 699-699. DOI: http://dx.doi.org/10.1145/2642918.2642920
- James A Walsh, Stewart von Itzstein, and Bruce H Thomas. 2014. Ephemeral interaction using everyday objects. In Proceedings of the Fifteenth Australasian User Interface Conference-Volume 150. Australian Computer Society, Inc., 29-37.
- Mark Weiser. 1993. Some computer science issues in ubiquitous computing. Commun. ACM 36, 7 (1993), 75-84.
- Mark Weiser and John Seely Brown. 1997. The coming age of calm technology. In Beyond calculation. Springer, 75-85.
- Pierre Wellner. 1993. Interacting with Paper on the DigitalDesk. Commun. ACM 36, 7 (July 1993), 87-96. DOI:http://dx.doi.org/10.1145/159544.159630
- Robert Xiao, Chris Harrison, and Scott E. Hudson. 2013a. WorldKit: Rapid and Easy Creation of Ad-hoc Interactive Applications on Everyday Surfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 879-888. DOI:http://dx.doi.org/10.1145/2470654.2466113
- Robert Xiao, Chris Harrison, and Scott E Hudson. 2013b. WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 879-888.
- Jianlong Zhou, Ivan Lee, Bruce Thomas, Roland Menassa, Anthony Farrant, and Andrew Sansome. 2011. Applying Spatial Augmented Reality to Facilitate In-situ Support for Automotive Spot Welding Inspection. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '11). ACM, New York, NY, USA, 195-200. DOI: http://dx.doi.org/10.1145/2087756.2087784