Domestic Lighting of the Future - How interactive lighting for the home can be innovated utilized (original) (raw)
Related papers
Lighting - Art & Science for International Designers, 2010
Building Use Studies conclude that the mere perception of having control increases user satisfaction i.e. giving end-users a level of control becomes imperative in the provision of “Quality Lighting.” The IESNA Lighting Handbook states that lighting controls in buildings are installed to provide end-users with aesthetic and energy management control over the electric lighting system. This research however goes a step further in exploring the phenomenon of end-user interaction with lit spaces through lighting controls. In this study of user-controlled interactive electric lighting, focus will be on personalised control. While in theory there is a general agreement about the benefits of personal controls, practice demonstrates difficulty in embracing and consistently using them. Studies reveal that an expensive, well-planned lighting control system may be turned off, or users do not know how to use it. The complexity of modern control interfaces is cited as one of the reasons for the reduced acceptability and usability of lighting control systems. As new interfaces emerge for personalised lighting control, formal user studies are needed to evaluate their interactivity and usability, which in turn relies on their affordance. The research presents a framework and key characteristics for developing interactive and user-friendly lighting control interfaces.
2021
Tangible Lighting Controls Page iii ABSTRACT 'Tangible lighting controls' is used as an umbrella term to describe lighting control systems that are easy to understand and pleasurable to use by end-users. The crucial question posed is, what is the nature of interface designs sought by end-users for maximising interaction with lighting control systems? The manner in which this question is posed implies a fundamental assumption that improved usability and end-user experience are the primary goals. The concept of end-user understanding of lighting control interfaces is proposed as a basis for improving the usability and end-user experience of lighting control interfaces. Usability engineering methods involving survey research, experimental mock-ups and prototyping have been used to enable end-users to design and evaluate lighting control interfaces. The essential difference is to include end-users' point of view about ease of understanding control functions and pleasure of performing control tasks along with a technical point of view about meeting required standards. Manufacturers' claims about the effectiveness of existing lighting control interfaces are challenged, and an entirely different way of thinking about interface design is revealed. Such a change of thinking may be seen as a new framework for improved designs of lighting control interfaces as well as evaluation of their usability and end-user experience.
A transformational approach to interactive lighting system design
DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. If the publication is distributed under the terms of Article 25fa of the Dutch Copyright Act, indicated by the "Taverne" license above, please follow below link for the End User Agreement:
Designing Tangible Lighting Control Interfaces
LEUKOS, 2012
This paper aims to design a prototype tangible user interface (TUI) for lighting control, and test its usability and end-user experience against a prototype conventional interface. Usability is concerned with easier understanding of control functions. End-user experience is concerned with explicating the quality of end-users’ experience such as fun and pleasure of use. TUIs that offer end-users freedom of personal expression alongside functional information are proposed as a basis for making lighting control systems easier to understand and more pleasurable to use. Three dominant views on tangible interaction are explored to derive a set of synthesized principles for designing tangible lighting control interfaces. These principles—which determine what end-users should see and do while using lighting control interfaces and provide specific guidelines for enhancing their physical interaction possibilities—are used to design a prototype tangible interface. Several tests were performed to obtain end-user responses towards the usability and end-user experience of the tangible interface as well as a conventional interface. End-user responses obtained from these tests challenge manufacturers’ claims about the effectiveness of conventional lighting control interfaces and reveal a different way of thinking about future interface designs. Such a change in thinking could lead to lighting control interface designs that are easier to understand and more pleasurable to use.
Tangible intervention: Improving the effectiveness of lighting control systems
Lighting Research & Technology, 2010
This paper aims to determine the characteristics of an ideal lighting control system. The notion of designing quality lighting environments that provide rich sensory experiences is used as a fundamental basis. A theoretical premise derived from the realm of interaction design for providing rich sensory experiences is put forward: It focusses on enabling tangible interaction through properties of lighting control systems. Human psycho-physiological processes are examined in order to direct the human interface with lighting controls towards tangible interaction.
Tangible lighting controls—Reporting endusers’ interactions with lighting control interfaces
LEUKOS, 2011
This paper aims to describe a framework that formally evaluates end-user interactions with lighting control interfaces, the antecedent factors that help form it, and its applications. The framework uses the concept of tangible interaction to distinguish between notions of usability and end-user experience, and argues that both have an impact on the overall effectiveness of lighting control interfaces. Usability is concerned with easier understanding of control functions. End-user experience is concerned with explicating the quality of end-users’ experience such as fun and pleasure of use. Survey research and experimental mock-ups were used to design experiments that enabled end-users to evaluate their own interactions with conventional lighting control interfaces. End-user responses obtained from these experiments challenge manufacturers’ claims about the effectiveness of conventional lighting control interfaces, and reveal a different way of thinking about future interface designs. Such a change in thinking could lead to lighting control interfaces that are easier to understand and more pleasurable to use. A set of measures for future empirical testing is provided that is general enough to allow researchers to create measures for other aspects related to end-user interactions beyond those targeted in this paper.
Lighting control interfaces and end-users – establishing an interactive relationship
Annual Conference
This paper aims to identify end-user requirements that help improve the effectiveness of lighting control systems. The crucial question posed is, what is the nature of interface designs sought by end-users for maximising interaction with lighting control systems? Literatures from the most influential studies on interactive systems are reviewed to list end-user requirements in the order of three stages of human interface with technology: Recognition, Exploration and Reliance. Results of two interactive studies with end-users are then reviewed to validate this list of requirements. The objective is to provide perspectives and themes for analysing, as well as conceptual guidance for designing lighting control interfaces that are easier to understand and more pleasurable to use for end-users.
Results of the `User Interaction Techniques for Future Lighting Systems' Workshop at INTERACT 2011
2012
Technological advances in lighting lead towards the development of intelligent LED systems and require reconsidering the way we interact with lighting systems. In this paper, we report on the workshop 'User Interaction Techniques for Future Lighting System' that was held in conjunction with INTERACT 2011 in Lisbon, Portugal. It was organized to initiate a dialogue between HCI researchers in the lighting domain and establish a research community around this emerging topic, as few researchers systematically study this matter. The goal of the workshop was to formulate the key research challenges for user interaction with future lighting systems. This paper summarizes the workshop paper contributions and the results of a creative session held during the workshop. Moreover, we present an initial list of research challenges for this emerging field.
Dynamic Lighting – New Potentials for Holistic Design Meeting Human Needs
2018
Based on a vision and an idea that the complexity of dynamic lighting for human needs could be structured and represented as a model to help discover new human potentials in dynamic lighting design, and to help create a holistic understanding of this topic, the currently available dynamic means and their proposed purposes from industry companies and concepts were investigated. These were analysed for possible interrelations, and discussions about interrelations were the foundation for the development of a design model. The design model is divided into three main contexts in which human needs in dynamic lighting design cases exist. The overview of contexts and interrelations in the model, along with a supplementary list of the investigated dynamic lighting potentials, is intended to help a lighting designer discover new dynamic lighting potentials for human needs. The model was tested in a simple experiment, but due to the nature of the test, it could not provide a clear answer to th...