Humantific White Paper: 2011: Lost Stories: Applied Creativity History by GK VanPatter (original) (raw)
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Design thinking: The search for innovation, creativity & change
International Journal of Innovation, Creativity and Change, 2017
reside in Design Thinking methodology. Design thinking in turn deals with complex or wicked problems using a variable mix of scientific analysis and design intuition. Innovation is a keyword for business today-'innovate or die', the argument being that markets have now become so volatile. Business needs to Change to meet new challenges, as new competitors appear with Creative or Innovative business models to disrupt markets. The questions thus raised in commerce-what are Innovation, Creativity and Change? What is the meaning of this terminology for business? Is there a difference between Innovation and Creativity and how does one recognise Innovation in the first place? Understanding Change may be more easily recognised and deciphered, but what is the relationship between each and does Innovation and/or Creativity lead to Change or is it the other way around?
). Replacing routine: reframing design opportunities for creativity and innovation
Creative processes are essential to innovation. Context, motivation, time and pressure play essential roles in framing design problems ultimately leading to different levels of creativity. In time of economic crisis this interplay of variables changes, with cost and time constraints having a higher impact upon design activities, companies’ pressure increases and financial sustainability becomes a major issue. On the other hand creative people always seek for a higher challenge that under conditions of crisis becomes how to answered the challenge to innovation under circumstances where professionals are set for keeping the status quo and avoid risk taking. The present paper reports on the results from an empirical study in support of an interdisciplinary research in design regarding three different consultancies and addressing the design process. Aspects related with the influence of the crisis in design offices activities clearly became pertinent in the data gathered. A comparison b...
Design theories, creativity and innovation
The Elgar Companion to Innovation and Knowledge Creation
In this paper, we analyze the relationship between creativity issues and design theory. Although these two notions seemingly correspond to different academic fields (psychology, cognitive science and management for creativity; engineering science and logic for design theory), they appear to be deeply related when it comes to design methods and management. Analyzing three historical moments in design theorybuilding (the 1850s, with the ratio method for industrial upgrading in Germany; the 20 th century with systematic design and the 1920s with the Bauhaus theory), we point to the dialectical interplay that links creativity and design theory, structured around the notion of "fixation effect": creativity identifies fixation effects, which become the targets of new design theories; design theories invent models of thought to overcome them; and, in turn, these design theories can also create new fixation effects that will then be designated by creativity studies. This dialectical interplay leads to regular inventions of new ways of managing design, ie new ways of managing knowledge, processes and organizations for design activities. We use this framework to analyze recent trends in creativity and design theories.
2018
Design Thinking has gained recognition as an acclaimed process for generating innovative, human centred solutions at a social and business level. It has also gained notoriety amongst many designers, who claim that its success as an exported element of the design process has resulted in its commodification, and led to it becoming a diluted series of processes that lack criticality. As design disciplines and the role of designers continue to evolve, we should reflect on design thinking’s original context and understand its progression into a non-design world. Our hypothesis is that design thinking has reached a ‘peak’ in contemporary practice, and as the term 'design' is further adapted and conformed to suit a business function, this conversational will elicit a constructive debate on the future of design thinking and its positioning within design and non-design industries. Has Design Thinking’s commodification and consumption as a step by step road map to innovation reduced i...
2011
This research was carried out with support from the French National Research Agency Entreprise Programme, as part of the RITE Project (ANR-07-ENTR-011-RITE) and from the Chair of Design Theory and Methods for Innovation. This paper gained much from the critiques and comments of the participants at the CIM community meeting in July 2010. We would like to thank the editors and two anonymous reviewers for their strong support and constructive criticism of this work.
Design Thinking: Past, Present and Possible Futures
Creativity and Innovation Management, 2013
This paper takes a critical look at the design thinking discourse, one that has different meanings depending on its context. Within the managerial realm, design thinking has been described as the best way to be creative and innovate, while within the design realm, design thinking may be partly ignored and taken for granted, despite a long history of academic development and debate. In the design area, we find five different discourses of 'designerly thinking', or ways to describe what designers do in practice, that have distinctly different epistemological roots. These different discourses do not stand in competition with each other but could be developed in parallel. We also observe that the management discourse has three distinct origins, but in general has a more superficial and popular character and is less academically anchored than the designerly one. Also, the management design thinking discourse seldom refers to designerly thinking and thereby hinders cumulative knowledge construction. We suggest further research to link the discourses.
Creativity in the Design Process
Springer Series in Design and Innovation, 2022
Springer Series in Design and Innovation (SSDI) publishes books on innovation and the latest developments in the fields of Product Design, Interior Design and Communication Design, with particular emphasis on technological and formal innovation, and on the application of digital technologies and new materials. The series explores all aspects of design, e.g. Human-Centered Design/User Experience, Service Design, and Design Thinking, which provide transversal and innovative approaches oriented on the involvement of people throughout the design development process. In addition, it covers emerging areas of research that may represent essential opportunities for economic and social development. In fields ranging from the humanities to engineering and architecture, design is increasingly being recognized as a key means of bringing ideas to the market by transforming them into user-friendly and appealing products or services. Moreover, it provides a variety of methodologies, tools and techniques that can be used at different stages of the innovation process to enhance the value of new products and services. The series' scope includes monographs, professional books, advanced textbooks, selected contributions from specialized conferences and workshops, and outstanding Ph.D. theses.
Locating Creativity in a Framework of Designing for Innovation
IFIP The International Federation for Information Processing, 2000
This paper focuses on creativity in the process of designing as the foundation of potential innovations resulting from that process. Using an ontological framework that defines distinct stages in designing, it identifies the locations for creativity independently of their embodiment in human designers or computational tools. The paper shows that innovation, a consequence of creativity, can arise from a large variety of processes in designing. 2 Activities in Creative Designing Research in creative designing can be separated into two strands. One strand of research is concerned with developing computational processes that can extend the design state space. Here, five classes of processes have been suggested [3]:
A New Designer Paradigm: The Role of the Discipline in Transformative Time
INTED proceedings, 2022
In a world in profound transformation-economic, technological, environmental, social-the role of design, connected to the state of the art of contemporary, must innovate, investigating, in addition to the sphere of physical relationships, the digital and virtual ones, seeking, therefore, visionary solutions to new problems. In this situation we see the birth of design areas that aim to facilitate transformative processes, anticipating possible futures, thanks to a new set of skills and tools. The path of innovation for the discipline is complex and articulated and will require several years to be completed. The paper aims are to contribute to this ongoing discourse, considering the concept of transdisciplinarity as an element of redefinition of the characteristics and capabilities of this figure.