Fast Compression of Meshes for GPU Ray-Tracing (original) (raw)

Compressed Grids for GPU Ray Tracing of Large Models

Vasco S Costa

WSCG 2013, 2013

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Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images

John C. Hart

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GPU-optimized Ray-tracing for Constructive Solid Geometry Scenes

Vadim Turlapov

2016

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Bandwidth and Memory Efficiency in Real-Time Ray Tracing

João Madeiras Pereira

2017

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Streaming Compression of Triangle Meshes

Peter Lindstrom

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Non-Homogeneous Grids for CPU-GPU Ray Tracing

Vasco S Costa

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Random-Accessible Compressed Triangle Meshes

Peter Lindstrom

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Compact Tetrahedralization-based Acceleration Structure for Ray Tracing

Aytek Aman

2021

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Data-Parallel Decompression of Triangle Mesh Topology

B. Keinert

Computer Graphics Forum, 2012

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A Unified Triangle/Voxel Structure for GPUs and its Applications

Martin Weier

J. WSCG, 2015

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GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm

Diego Carrasco Barboza

2011 Brazilian Symposium on Games and Digital Entertainment, 2011

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3D Mesh Compression

Jarek Rossignac

Visualization Handbook, 2005

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GPU-based Ray Tracing of Dynamic Scenes

A. Schiewe

2010

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CPU-GPU Algorithms for Triangular Surface Mesh Simplification

Suzanne Shontz

Proceedings of the 21st International Meshing Roundtable, 2013

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Advancing Fan-Front: An Efficient Connectivity Compression Technique for Large 3D Triangle Meshes

Sudhir Mudur

Indian Conference on Computer Vision, Graphics & Image Processing, 2002

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Ray Tracing on GPU

Martin Christen

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Edgebreaker: connectivity compression for triangle meshes

Jarek Rossignac

IEEE Transactions on Visualization and Computer Graphics, 1999

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Streaming Compression of Tetrahedral Volume Meshes

Peter Lindstrom

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Reduced Precision for Hardware Ray Tracing in GPUs

Sean Keely

2014

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A Brief History of 3 D Mesh Compression

Mustafa Oral

2017

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Squeeze: Fast and progressive decompression of triangle meshes

Jarek Rossignac

2000

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Compression of 3D triangular meshes with progressive precision

Rémy Prost

Computers & Graphics, 2004

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A Micro 64-Tree Structure for Accelerating Ray Tracing on a GPU

Jon Rokne

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Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs

Alexander Bornik

ACM Transactions on Graphics, 2009

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SQuad: Compact Representation for Triangle Meshes

Peter Lindstrom

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On-the-fly rendering of losslessly compressed irregular volume data

Chuan-Kai Yang

Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145), 2000

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Single resolution compression of arbitrary triangular meshes with properties

Valerio Pascucci

Computational Geometry, 1999

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Efficient compression and rendering of multi-resolution meshes

Craig Gotsman

IEEE Visualization, 2002. VIS 2002., 2002

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Scalable ray tracing with multiple GPGPUs

Rodrigo Urra

2009

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Time-Critical Rendering of Tetrahedral Meshes

Chuan-Kai Yang

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