EFFECT OF PLYOMETRIC AND CIRCUIT TRAINING PROGRAMME ON AGILITY OF MALE BASKETBALL PLAYERS OF PUNJAB (original) (raw)

The purpose of this study was to compare the effect of plyometric and circuit training programme on agility. For this study, one hundred twenty (120) male basketball players were selected from Punjab, age ranging from 12 to 16 years. These players were divided into two groups: Experimental Group (n=60) and Control Group (n=60). The Agility was measured before and after a six-week training period. The players of Experimental group were trained for six days per week on alternative days (Plyometric Training on Monday, Wednesday and Friday whereas Circuit Training on Tuesday, Thursday, and Saturday), whereas Control Group did not participate in any training activity. The Agility was measured through shuttle run 10×10 Yards. Mean and Standard Deviation of the shuttle run were calculated. However, the Experimental Group showed a sign of improvement in shuttle run that was significantly lesser than Control Group. It was analysed through statistical procedure by using "t-test'. Results of this study showed significant difference between Experimental group and Control Groups in pre-test and post-test for dependent measurements (p<0.05). Introduction Training is an important activity which improves physical performance of the individual or a group. When we are talking about physical performance, it means sports performance and performance of our body to sustain our routine life. This shows that player"s performance is important for the performance of the organization and the training and development is beneficial for the players to improve their performance. Players practice to achieve a specific goal through structured and focused training. The intent of the training is to increase the player"s ability and work capacity to optimize his performance. Training is undertaken across a long period of time. The player learns to cope with highly stressful stimuli in training and competitions. Physical excellence should evolve through an organized and well-planned training program based on practical experience. Training is good for all the games. "Games for the fun of it", is a common saying and it is indicative of the pleasure one derives through participation